v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
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@ -409,6 +409,8 @@ public class GameScene extends PixelScene {
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public static void layoutTags() {
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public static void layoutTags() {
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if (scene == null) return;
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float tagLeft = ShatteredPixelDungeon.flipTags() ? 0 : uiCamera.width - scene.attack.width();
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float tagLeft = ShatteredPixelDungeon.flipTags() ? 0 : uiCamera.width - scene.attack.width();
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if (ShatteredPixelDungeon.flipTags()) {
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if (ShatteredPixelDungeon.flipTags()) {
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