v0.7.3b: fixed a typo in corrupting enchant

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Evan Debenham 2019-05-28 15:52:40 -04:00
parent 87b748b1c4
commit d22b0d7353

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@ -1176,7 +1176,7 @@ items.weapon.enchantments.kinetic$conserveddamage.name=Conserved Damage
items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d. items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d.
items.weapon.enchantments.corrupting.name=corrupting %s items.weapon.enchantments.corrupting.name=corrupting %s
items.weapon.enchantments.corrupting.desc=This powerful enchantment possesses the ability to turn enemies to your will. When an enemy is killed with this weapon, there is a chance they will become corrupted instead of dieing. items.weapon.enchantments.corrupting.desc=This powerful enchantment possesses the ability to turn enemies to your will. When an enemy is killed with this weapon, there is a chance they will become corrupted instead of dying.
items.weapon.enchantments.elastic.name=elastic %s items.weapon.enchantments.elastic.name=elastic %s
items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances. items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances.