v0.8.0: design tweaks to imp quest to improve grindiness
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@ -95,7 +95,7 @@ public class Imp extends NPC {
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if (Quest.given) {
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DwarfToken tokens = Dungeon.hero.belongings.getItem( DwarfToken.class );
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if (tokens != null && (tokens.quantity() >= 8 || (!Quest.alternative && tokens.quantity() >= 6))) {
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if (tokens != null && (tokens.quantity() >= 5 || (!Quest.alternative && tokens.quantity() >= 4))) {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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@ -207,7 +207,19 @@ public class Imp extends NPC {
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level.mobs.add( npc );
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spawned = true;
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alternative = Random.Int( 2 ) == 0;
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//always assigns monks on floor 17, golems on floor 19, and 50/50 between either on 18
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switch (Dungeon.depth){
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case 17: default:
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alternative = true;
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break;
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case 18:
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alternative = Random.Int(2) == 0;
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break;
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case 19:
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alternative = false;
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break;
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}
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given = false;
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@ -384,8 +384,8 @@ actors.mobs.npcs.ghost.find_me=Thank you... come find me...
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actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
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actors.mobs.npcs.imp.name=ambitious imp
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actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business! It's very hard to negotiate with wandering lumps of granite, damn them! So please, kill... let's say _6 of them_ and a reward is yours.
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actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
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actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business! It's very hard to negotiate with wandering lumps of granite, damn them! So please, kill... let's say _4 of them_ and a reward is yours.
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actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _5 of them_ and a reward is yours.
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actors.mobs.npcs.imp.golems_2=How is your golem safari going?
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actors.mobs.npcs.imp.monks_2=Oh, you are still alive! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
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actors.mobs.npcs.imp.cya=See you, %s!
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