v0.3.4: added the ability for windows to persist between scene resets

This commit is contained in:
Evan Debenham 2016-02-03 16:10:22 -05:00
parent 5d4d0bf138
commit d1c70f038b
6 changed files with 126 additions and 70 deletions

View File

@ -52,6 +52,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.services.Services;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.DiscardedItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
@ -336,6 +337,15 @@ public class GameScene extends PixelScene {
Camera.main.target = hero;
if (windowOnCreate != null){
try{
add(windowOnCreate.newInstance());
} catch (Exception e){
ShatteredPixelDungeon.reportException(e);
}
windowOnCreate = null;
}
if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
if (Dungeon.depth < Statistics.deepestFloor) {
GLog.h(Messages.get(this, "welcome_back"), Dungeon.depth);

View File

@ -20,20 +20,27 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.watabou.glwrap.Texture;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.*;
import com.watabou.noosa.BitmapText.Font;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.glwrap.Texture;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.BitmapText.Font;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Camera;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.Scene;
import com.watabou.utils.BitmapCache;
import javax.microedition.khronos.opengles.GL10;
public class PixelScene extends Scene {
// Minimum virtual display size for portrait orientation
@ -51,6 +58,8 @@ public class PixelScene extends Scene {
public static Camera uiCamera;
public static Class<?extends Window> windowOnCreate;
//stylized pixel font
public static BitmapText.Font pixelFont;
//These represent various mipmaps of the same font

View File

@ -159,6 +159,15 @@ public class TitleScene extends PixelScene {
btnExit.setPos( w - btnExit.width(), 0 );
add( btnExit );
if (windowOnCreate != null){
try{
add(windowOnCreate.newInstance());
} catch (Exception e){
ShatteredPixelDungeon.reportException(e);
}
windowOnCreate = null;
}
fadeIn();
}

View File

@ -21,19 +21,12 @@
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndLangs;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Locale;
public class LanguageButton extends Button {
private Image image;
@ -87,58 +80,7 @@ public class LanguageButton extends Button {
@Override
protected void onClick() {
final ArrayList<Messages.Languages> langs = new ArrayList<>(Arrays.asList(Messages.Languages.values()));
Messages.Languages nativeLang = Messages.Languages.matchLocale(Locale.getDefault());
langs.remove(nativeLang);
//move the native language to the top.
langs.add(0, nativeLang);
parent.add(new WndLangs(langs));
parent.add(new WndLangs());
}
public static class WndLangs extends Window{
private int WIDTH = 60;
private int BTN_HEIGHT = 14;
WndLangs(final List<Messages.Languages> langs){
super();
int y = 0;
for (int i = 0; i < langs.size(); i++){
final int langIndex = i;
RedButton btn = new RedButton(Messages.titleCase(langs.get(i).nativeName())){
@Override
protected void onClick() {
super.onClick();
Messages.setup(langs.get(langIndex));
ShatteredPixelDungeon.language(langs.get(langIndex));
RenderedText.clearCache();
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
};
if (ShatteredPixelDungeon.language() == langs.get(i)){
btn.textColor(TITLE_COLOR);
} else {
switch (langs.get(i).status()) {
case INCOMPLETE:
btn.textColor(0x999999);
break;
case UNREVIEWED:
btn.textColor(0xCCCCCC);
break;
}
}
btn.setSize(WIDTH, BTN_HEIGHT);
btn.setPos(0, y);
add(btn);
y += 16;
}
resize(WIDTH, y-2);
}
}
}

View File

@ -0,0 +1,85 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.RenderedText;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Locale;
public class WndLangs extends Window {
private int WIDTH = 60;
private int BTN_HEIGHT = 14;
public WndLangs(){
super();
final ArrayList<Messages.Languages> langs = new ArrayList<>(Arrays.asList(Messages.Languages.values()));
Messages.Languages nativeLang = Messages.Languages.matchLocale(Locale.getDefault());
langs.remove(nativeLang);
//move the native language to the top.
langs.add(0, nativeLang);
int y = 0;
for (int i = 0; i < langs.size(); i++){
final int langIndex = i;
RedButton btn = new RedButton(Messages.titleCase(langs.get(i).nativeName())){
@Override
protected void onClick() {
super.onClick();
Messages.setup(langs.get(langIndex));
ShatteredPixelDungeon.language(langs.get(langIndex));
RenderedText.clearCache();
PixelScene.windowOnCreate = WndLangs.class;
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
};
if (ShatteredPixelDungeon.language() == langs.get(i)){
btn.textColor(TITLE_COLOR);
} else {
switch (langs.get(i).status()) {
case INCOMPLETE:
btn.textColor(0x999999);
break;
case UNREVIEWED:
btn.textColor(0xCCCCCC);
break;
}
}
btn.setSize(WIDTH, BTN_HEIGHT);
btn.setPos(0, y);
add(btn);
y += 16;
}
resize(WIDTH, y-2);
}
}

View File

@ -106,7 +106,8 @@ public class WndSettings extends WndTabbed {
protected void onChange() {
if (getSelectedValue() != ShatteredPixelDungeon.scale()) {
ShatteredPixelDungeon.scale(getSelectedValue());
ShatteredPixelDungeon.resetScene();
PixelScene.windowOnCreate = WndSettings.class;
ShatteredPixelDungeon.switchNoFade((Class<? extends PixelScene>) ShatteredPixelDungeon.scene().getClass());
}
}
};