v0.9.3: increased the base cost of ratmogrify to 50, from 35.

This commit is contained in:
Evan Debenham 2021-05-26 21:04:59 -04:00
parent bc4db20ca7
commit d16f1b8ab7
2 changed files with 2 additions and 2 deletions

View File

@ -399,7 +399,7 @@ actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 50 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King

View File

@ -30,7 +30,7 @@ import java.util.ArrayList;
public class Ratmogrify extends ArmorAbility {
{
baseChargeUse = 35f;
baseChargeUse = 50f;
}
@Override