V0.1.1: Ankh/dew vial changes
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@ -57,7 +57,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
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import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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@ -1096,17 +1095,23 @@ public class Hero extends Char {
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public void die( Object cause ) {
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curAction = null;
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DewVial.autoDrink( this );
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if (isAlive()) {
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new Flare( 8, 32 ).color( 0xFFFF66, true ).show( sprite, 2f ) ;
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return;
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}
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Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
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if (ankh != null && ankh.isBlessed()) {
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this.HP = HT;
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new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
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ankh.detach(belongings.backpack);
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Sample.INSTANCE.play( Assets.SND_TELEPORT );
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GLog.w( ankh.TXT_REVIVE );
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return;
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}
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Actor.fixTime();
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super.die( cause );
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Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
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if (ankh == null) {
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reallyDie( cause );
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@ -17,15 +17,36 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class Ankh extends Item {
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{
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public static final String AC_BLESS = "BLESS";
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public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
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"Using a full dew vial, the ankh can be blessed with extra strength.";
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public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
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"The Ankh will sacrifice itself to save you in a moment of deadly peril.";
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public static final String TXT_BLESS = "You bless the ankh with clean water.";
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public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
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{
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stackable = true;
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name = "Ankh";
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image = ItemSpriteSheet.ANKH;
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}
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private Boolean blessed = false;
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@Override
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public boolean isUpgradable() {
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@ -36,13 +57,61 @@ public class Ankh extends Item {
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public boolean isIdentified() {
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return true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions(hero);
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DewVial vial = hero.belongings.getItem(DewVial.class);
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if (vial != null && vial.isFull())
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actions.add( AC_BLESS );
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return actions;
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}
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@Override
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public void execute( final Hero hero, String action ) {
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if (action.equals( AC_BLESS )) {
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DewVial vial = hero.belongings.getItem(DewVial.class);
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if (vial != null){
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blessed = true;
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vial.empty();
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GLog.p( TXT_BLESS );
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hero.spend( 1f );
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hero.busy();
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Sample.INSTANCE.play( Assets.SND_DRINK );
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hero.sprite.operate( hero.pos );
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}
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public String info() {
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return
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"The ancient symbol of immortality grants an ability to return to life after death. " +
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"Upon resurrection all non-equipped items are lost.";
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if (blessed)
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return
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"This ancient symbol of immortality grants the ability to return to life after death. " +
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TXT_DESC_BLESSED;
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else
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return
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"This ancient symbol of immortality grants the ability to return to life after death. " +
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TXT_DESC_NOBLESS;
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}
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public Boolean isBlessed(){
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return blessed;
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}
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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@Override
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public Glowing glowing() {
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return isBlessed() ? WHITE : null;
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}
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@Override
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public int price() {
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@ -19,6 +19,9 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@ -34,44 +37,44 @@ import com.watabou.utils.Bundle;
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public class DewVial extends Item {
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private static final int MAX_VOLUME = 10;
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private static final String AC_DRINK = "DRINK";
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private static final float TIME_TO_DRINK = 1f;
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private static final String TXT_VALUE = "%+dHP";
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private static final String TXT_STATUS = "%d/%d";
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private static final String TXT_AUTO_DRINK = "The dew vial was emptied to heal your wounds.";
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private static final String TXT_COLLECTED = "You collected a dewdrop into your dew vial.";
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private static final String TXT_FULL = "Your dew vial is full!";
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private static final String TXT_EMPTY = "Your dew vial is empty!";
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{
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name = "dew vial";
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image = ItemSpriteSheet.VIAL;
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defaultAction = AC_DRINK;
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unique = true;
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}
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private int volume = 0;
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private static final String VOLUME = "volume";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( VOLUME, volume );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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volume = bundle.getInt( VOLUME );
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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@ -80,104 +83,99 @@ public class DewVial extends Item {
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}
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return actions;
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}
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private static final double NUM = 20;
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private static final double POW = Math.log10( NUM );
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@Override
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public void execute( final Hero hero, String action ) {
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if (action.equals( AC_DRINK )) {
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if (volume > 0) {
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int value = (int)Math.ceil( Math.pow( volume, POW ) / NUM * hero.HT );
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int value = 1 + (Dungeon.depth - 1) / 5;
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if (hero.heroClass == HeroClass.HUNTRESS) {
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value++;
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}
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value *= volume;
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value = (int)Math.max(volume*volume*.01*hero.HT, value);
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int effect = Math.min( hero.HT - hero.HP, value );
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if (effect > 0) {
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hero.HP += effect;
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), volume > 5 ? 2 : 1 );
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hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
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}
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volume = 0;
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volume = 0;
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hero.spend( TIME_TO_DRINK );
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hero.busy();
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Sample.INSTANCE.play( Assets.SND_DRINK );
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hero.sprite.operate( hero.pos );
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updateQuickslot();
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QuickSlot.refresh();
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} else {
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GLog.w( TXT_EMPTY );
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}
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} else {
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super.execute( hero, action );
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}
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}
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public void empty() {volume = 0; QuickSlot.refresh();}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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public boolean isFull() {
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return volume >= MAX_VOLUME;
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}
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public void collectDew( Dewdrop dew ) {
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GLog.i( TXT_COLLECTED );
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volume += dew.quantity;
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if (volume >= MAX_VOLUME) {
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volume = MAX_VOLUME;
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GLog.p( TXT_FULL );
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}
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updateQuickslot();
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QuickSlot.refresh();
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}
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public void fill() {
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volume = MAX_VOLUME;
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updateQuickslot();
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QuickSlot.refresh();
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}
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public static void autoDrink( Hero hero ) {
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DewVial vial = hero.belongings.getItem( DewVial.class );
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if (vial != null && vial.isFull()) {
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vial.execute( hero );
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hero.sprite.emitter().start( ShaftParticle.FACTORY, 0.2f, 3 );
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GLog.w( TXT_AUTO_DRINK );
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}
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}
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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@Override
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public Glowing glowing() {
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return isFull() ? WHITE : null;
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}
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@Override
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public String status() {
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return Utils.format( TXT_STATUS, volume, MAX_VOLUME );
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}
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@Override
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public String info() {
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return
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return
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"You can store excess dew in this tiny vessel for drinking it later. " +
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"If the vial is full, in a moment of deadly peril the dew will be " +
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"consumed automatically.";
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"The more full the vial is, the more each dew drop will heal you. " +
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"A full vial is as strong as a potion of healing.";
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}
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@Override
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