V0.1.1: Ankh/dew vial changes

This commit is contained in:
Evan Debenham 2014-08-13 00:24:18 -04:00
parent 6a1f093d1e
commit cf208422d8
3 changed files with 139 additions and 67 deletions

View File

@ -57,7 +57,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
@ -1097,16 +1096,22 @@ public class Hero extends Char {
curAction = null;
DewVial.autoDrink( this );
if (isAlive()) {
new Flare( 8, 32 ).color( 0xFFFF66, true ).show( sprite, 2f ) ;
Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
if (ankh != null && ankh.isBlessed()) {
this.HP = HT;
new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
ankh.detach(belongings.backpack);
Sample.INSTANCE.play( Assets.SND_TELEPORT );
GLog.w( ankh.TXT_REVIVE );
return;
}
Actor.fixTime();
super.die( cause );
Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
if (ankh == null) {
reallyDie( cause );

View File

@ -17,16 +17,37 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class Ankh extends Item {
public static final String AC_BLESS = "BLESS";
public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
"Using a full dew vial, the ankh can be blessed with extra strength.";
public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
"The Ankh will sacrifice itself to save you in a moment of deadly peril.";
public static final String TXT_BLESS = "You bless the ankh with clean water.";
public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
{
stackable = true;
name = "Ankh";
image = ItemSpriteSheet.ANKH;
}
private Boolean blessed = false;
@Override
public boolean isUpgradable() {
return false;
@ -37,11 +58,59 @@ public class Ankh extends Item {
return true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions(hero);
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null && vial.isFull())
actions.add( AC_BLESS );
return actions;
}
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_BLESS )) {
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null){
blessed = true;
vial.empty();
GLog.p( TXT_BLESS );
hero.spend( 1f );
hero.busy();
Sample.INSTANCE.play( Assets.SND_DRINK );
hero.sprite.operate( hero.pos );
}
} else {
super.execute( hero, action );
}
}
@Override
public String info() {
if (blessed)
return
"The ancient symbol of immortality grants an ability to return to life after death. " +
"Upon resurrection all non-equipped items are lost.";
"This ancient symbol of immortality grants the ability to return to life after death. " +
TXT_DESC_BLESSED;
else
return
"This ancient symbol of immortality grants the ability to return to life after death. " +
TXT_DESC_NOBLESS;
}
public Boolean isBlessed(){
return blessed;
}
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
public Glowing glowing() {
return isBlessed() ? WHITE : null;
}
@Override

View File

@ -19,6 +19,9 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
@ -81,16 +84,18 @@ public class DewVial extends Item {
return actions;
}
private static final double NUM = 20;
private static final double POW = Math.log10( NUM );
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_DRINK )) {
if (volume > 0) {
int value = (int)Math.ceil( Math.pow( volume, POW ) / NUM * hero.HT );
int value = 1 + (Dungeon.depth - 1) / 5;
if (hero.heroClass == HeroClass.HUNTRESS) {
value++;
}
value *= volume;
value = (int)Math.max(volume*volume*.01*hero.HT, value);
int effect = Math.min( hero.HT - hero.HP, value );
if (effect > 0) {
hero.HP += effect;
@ -106,7 +111,8 @@ public class DewVial extends Item {
Sample.INSTANCE.play( Assets.SND_DRINK );
hero.sprite.operate( hero.pos );
updateQuickslot();
QuickSlot.refresh();
} else {
GLog.w( TXT_EMPTY );
@ -119,6 +125,8 @@ public class DewVial extends Item {
}
}
public void empty() {volume = 0; QuickSlot.refresh();}
@Override
public boolean isUpgradable() {
return false;
@ -142,22 +150,12 @@ public class DewVial extends Item {
GLog.p( TXT_FULL );
}
updateQuickslot();
QuickSlot.refresh();
}
public void fill() {
volume = MAX_VOLUME;
updateQuickslot();
}
public static void autoDrink( Hero hero ) {
DewVial vial = hero.belongings.getItem( DewVial.class );
if (vial != null && vial.isFull()) {
vial.execute( hero );
hero.sprite.emitter().start( ShaftParticle.FACTORY, 0.2f, 3 );
GLog.w( TXT_AUTO_DRINK );
}
QuickSlot.refresh();
}
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@ -176,8 +174,8 @@ public class DewVial extends Item {
public String info() {
return
"You can store excess dew in this tiny vessel for drinking it later. " +
"If the vial is full, in a moment of deadly peril the dew will be " +
"consumed automatically.";
"The more full the vial is, the more each dew drop will heal you. " +
"A full vial is as strong as a potion of healing.";
}
@Override