v0.4.1a: fixed class armor using outdated minimum DR values
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@ -156,15 +156,6 @@ abstract public class ClassArmor extends Armor {
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return effectiveTier * (2 + lvl);
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return effectiveTier * (2 + lvl);
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}
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}
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@Override
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public int DRMin(int lvl){
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int effectiveTier = armorTier;
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if (glyph != null) effectiveTier += glyph.tierDRAdjust();
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effectiveTier = Math.max(0, effectiveTier);
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return (effectiveTier-1)/2 + lvl;
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}
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@Override
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@Override
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public boolean isIdentified() {
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public boolean isIdentified() {
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