v0.8.0: final improvements to DM-100 sprites
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@ -31,7 +31,6 @@ import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.PointF;
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import com.watabou.utils.PointF;
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//TODO sprite still needs some color tweaking?
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public class DM100Sprite extends MobSprite {
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public class DM100Sprite extends MobSprite {
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public DM100Sprite () {
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public DM100Sprite () {
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@ -53,8 +52,8 @@ public class DM100Sprite extends MobSprite {
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zap = new Animation( 8, false );
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zap = new Animation( 8, false );
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zap.frames( frames, 5, 5, 1 );
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zap.frames( frames, 5, 5, 1 );
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die = new Animation( 8, false );
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die = new Animation( 12, false );
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die.frames( frames, 10, 11, 12 );
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die.frames( frames, 10, 11, 12, 13, 14, 15 );
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play( idle );
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play( idle );
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}
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}
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