v0.4.2: added the ability for tilemaps to selectively not render certain tiles
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@ -44,6 +44,8 @@ public class Tilemap extends Visual {
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private float cellH;
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private float cellH;
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protected float[] vertices;
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protected float[] vertices;
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protected short[] bufferPositions;
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protected short bufferLength;
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protected FloatBuffer quads;
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protected FloatBuffer quads;
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public Rect updated;
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public Rect updated;
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@ -71,6 +73,9 @@ public class Tilemap extends Visual {
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mapWidth = cols;
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mapWidth = cols;
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mapHeight = data.length / cols;
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mapHeight = data.length / cols;
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size = mapWidth * mapHeight;
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size = mapWidth * mapHeight;
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bufferPositions = new short[size];
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for (int i = 0; i < bufferPositions.length; i++)
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bufferPositions[i] = -1;
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width = cellW * mapWidth;
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width = cellW * mapWidth;
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height = cellH * mapHeight;
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height = cellH * mapHeight;
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@ -95,7 +100,15 @@ public class Tilemap extends Visual {
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for (int j=updated.left; j < updated.right; j++) {
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for (int j=updated.left; j < updated.right; j++) {
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RectF uv = tileset.get( data[pos++] );
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if (needsRender(pos)) {
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int bufferPos = bufferPositions[pos];
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if (bufferPos == -1){
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bufferPos = bufferPositions[pos] = bufferLength;
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bufferLength ++;
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}
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quads.position(bufferPos*16);
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RectF uv = tileset.get( data[pos] );
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vertices[0] = x1;
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vertices[0] = x1;
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vertices[1] = y1;
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vertices[1] = y1;
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@ -122,7 +135,9 @@ public class Tilemap extends Visual {
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vertices[15] = uv.bottom;
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vertices[15] = uv.bottom;
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quads.put( vertices );
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quads.put( vertices );
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}
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pos++;
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x1 = x2;
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x1 = x2;
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x2 += cellW;
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x2 += cellW;
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@ -150,11 +165,17 @@ public class Tilemap extends Visual {
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ra, ga, ba, aa );
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ra, ga, ba, aa );
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if (!updated.isEmpty()) {
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if (!updated.isEmpty()) {
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quads.limit(quads.capacity());
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updateVertices();
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updateVertices();
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quads.limit(bufferLength);
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}
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}
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script.camera( camera );
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script.camera( camera );
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script.drawQuadSet( quads, size );
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script.drawQuadSet( quads, bufferLength );
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}
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}
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protected boolean needsRender(int pos){
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return true;
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}
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}
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}
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@ -21,6 +21,7 @@
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package com.shatteredpixel.shatteredpixeldungeon;
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package com.shatteredpixel.shatteredpixeldungeon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.Tilemap;
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import com.watabou.noosa.Tilemap;
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@ -99,4 +100,9 @@ public class DungeonTilemap extends Tilemap {
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public boolean overlapsScreenPoint( int x, int y ) {
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public boolean overlapsScreenPoint( int x, int y ) {
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return true;
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return true;
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}
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}
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@Override
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protected boolean needsRender(int pos) {
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return Level.discoverable[pos] && Dungeon.level.map[pos] != Terrain.WATER;
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}
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}
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}
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