v0.9.2: fixed targeting issues when enemies become corrupted
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@ -92,7 +92,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfTenacity;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLivingEarth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLivingEarth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfWarding;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
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@ -1190,8 +1189,8 @@ public class Hero extends Char {
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Char lastTarget = QuickSlotButton.lastTarget;
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Char lastTarget = QuickSlotButton.lastTarget;
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if (target != null && (lastTarget == null ||
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if (target != null && (lastTarget == null ||
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!lastTarget.isAlive() ||
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!lastTarget.isAlive() ||
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!fieldOfView[lastTarget.pos]) ||
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lastTarget.alignment == Alignment.ALLY ||
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(lastTarget instanceof WandOfWarding.Ward && mindVisionEnemies.contains(lastTarget))){
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!fieldOfView[lastTarget.pos])){
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QuickSlotButton.target(target);
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QuickSlotButton.target(target);
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}
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}
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@ -92,8 +92,9 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
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}
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}
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} else {
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} else {
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Item item = select(slotNum);
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Item item = select(slotNum);
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if (item.usesTargeting)
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if (item.usesTargeting) {
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useTargeting();
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useTargeting();
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}
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item.execute( Dungeon.hero );
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item.execute( Dungeon.hero );
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}
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}
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}
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}
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@ -207,6 +208,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
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if (lastTarget != null &&
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if (lastTarget != null &&
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Actor.chars().contains( lastTarget ) &&
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Actor.chars().contains( lastTarget ) &&
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lastTarget.isAlive() &&
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lastTarget.isAlive() &&
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lastTarget.alignment != Char.Alignment.ALLY &&
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Dungeon.level.heroFOV[lastTarget.pos]) {
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Dungeon.level.heroFOV[lastTarget.pos]) {
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targeting = true;
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targeting = true;
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