v1.2.0: added right and middle click functions to the inventory pane
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e4635f016c
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@ -49,6 +49,7 @@ import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.PointerArea;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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import java.util.ArrayList;
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@ -130,44 +131,7 @@ public class InventoryPane extends Component {
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equipped = new ArrayList<>();
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for (int i = 0; i < 5; i++){
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InventorySlot btn = new InventorySlot(null){
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@Override
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protected void onClick() {
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if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
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updateInventory();
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return;
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}
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if (targeting){
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if (targetingSlot == this){
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int cell = QuickSlotButton.autoAim(lastTarget, item());
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if (cell != -1){
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GameScene.handleCell(cell);
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} else {
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//couldn't auto-aim, just target the position and hope for the best.
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GameScene.handleCell( lastTarget.pos );
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}
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return;
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} else {
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cancelTargeting();
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}
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}
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//any windows opened as a consequence of this button should be centered on the inventory
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GameScene.lastOffset = new Point((int)InventoryPane.this.centerX() - camera.width/2,
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(int)InventoryPane.this.centerY() - camera.height/2);
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if (selector != null) {
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WndBag.ItemSelector activating = selector;
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selector = null;
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activating.onSelect( item );
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updateInventory();
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} else {
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targetingSlot = this;
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GameScene.show(new WndUseItem( null, item ));
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}
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}
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};
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InventorySlot btn = new InventoryPaneSlot(null);
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equipped.add(btn);
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add(btn);
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}
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@ -190,44 +154,7 @@ public class InventoryPane extends Component {
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bagItems = new ArrayList<>();
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for (int i = 0; i < 20; i++){
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InventorySlot btn = new InventorySlot(null){
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@Override
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protected void onClick() {
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if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
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updateInventory();
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return;
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}
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if (targeting){
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if (targetingSlot == this){
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int cell = QuickSlotButton.autoAim(lastTarget, item());
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if (cell != -1){
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GameScene.handleCell(cell);
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} else {
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//couldn't auto-aim, just target the position and hope for the best.
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GameScene.handleCell( lastTarget.pos );
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}
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return;
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} else {
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cancelTargeting();
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}
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}
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//any windows opened as a consequence of this button should be centered on the inventory
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GameScene.lastOffset = new Point((int)InventoryPane.this.centerX() - camera.width/2,
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(int)InventoryPane.this.centerY() - camera.height/2);
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if (selector != null) {
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WndBag.ItemSelector activating = selector;
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selector = null;
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activating.onSelect( item );
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updateInventory();
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} else {
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targetingSlot = this;
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GameScene.show(new WndUseItem( null, item ));
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}
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}
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};
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InventorySlot btn = new InventoryPaneSlot(null);
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bagItems.add(btn);
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add(btn);
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}
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@ -491,6 +418,103 @@ public class InventoryPane extends Component {
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}
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}
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private class InventoryPaneSlot extends InventorySlot {
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private InventoryPaneSlot( Item item ){
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super(item);
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}
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@Override
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protected void onClick() {
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if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
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updateInventory();
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return;
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}
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if (targeting){
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if (targetingSlot == this){
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int cell = QuickSlotButton.autoAim(lastTarget, item());
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if (cell != -1){
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GameScene.handleCell(cell);
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} else {
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//couldn't auto-aim, just target the position and hope for the best.
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GameScene.handleCell( lastTarget.pos );
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}
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return;
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} else {
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cancelTargeting();
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}
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}
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//any windows opened as a consequence of this button should be centered on the inventory
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GameScene.lastOffset = new Point((int)InventoryPane.this.centerX() - camera.width/2,
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(int)InventoryPane.this.centerY() - camera.height/2);
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if (selector != null) {
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WndBag.ItemSelector activating = selector;
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selector = null;
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activating.onSelect( item );
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updateInventory();
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} else {
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targetingSlot = this;
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GameScene.show(new WndUseItem( null, item ));
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}
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}
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@Override
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protected void onMiddleClick() {
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if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
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updateInventory();
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return;
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}
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if (targeting){
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if (targetingSlot == this){
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onClick();
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} else{
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cancelTargeting();
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}
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}
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if (selector == null && item.defaultAction != null){
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item.execute(Dungeon.hero);
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if (item.usesTargeting) {
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targetingSlot = this;
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InventoryPane.useTargeting();
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}
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} else {
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super.onMiddleClick();
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}
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}
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@Override
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protected void onRightClick() {
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if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
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updateInventory();
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return;
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}
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if (targeting){
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if (targetingSlot == this){
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onClick();
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} else{
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cancelTargeting();
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}
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}
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if (selector == null){
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RightClickMenu r = new RightClickMenu(item);
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parent.addToFront(r);
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r.camera = camera();
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PointF mousePos = PointerEvent.currentHoverPos();
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mousePos = camera.screenToCamera((int)mousePos.x, (int)mousePos.y);
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r.setPos(mousePos.x-3, mousePos.y-3);
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} else {
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super.onRightClick();
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}
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}
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}
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private class BagButton extends IconButton {
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private static final int ACTIVE = 0x9953564D;
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@ -0,0 +1,159 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2022 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.PointerArea;
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import com.watabou.noosa.ui.Component;
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import java.util.ArrayList;
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public class RightClickMenu extends Component {
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private NinePatch bg;
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private PointerArea blocker;
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private Image icon;
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private RenderedTextBlock titleText;
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private ColorBlock separator;
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private RedButton[] buttons;
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private Item item;
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public RightClickMenu(Item item){
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ArrayList<String> actions = item.actions(Dungeon.hero);
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if (actions.remove(item.defaultAction)) {
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actions.add(0, item.defaultAction);
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}
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String[] options = actions.toArray(new String[0]);
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this.item = item;
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setup(new ItemSprite(item), Messages.titleCase(item.name()), options);
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}
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public RightClickMenu(Image icon, String title, String... options){
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setup(icon, title, options);
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}
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private void setup(Image icon, String title, String... options){
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bg = Chrome.get(Chrome.Type.TOAST_TR);
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add(bg);
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this.icon = icon;
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add(icon);
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titleText = PixelScene.renderTextBlock(title, 6);
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titleText.maxWidth(50);
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titleText.hardlight(Window.TITLE_COLOR);
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add(titleText);
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separator = new ColorBlock(1, 1, 0xFF000000);
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add(separator);
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buttons = new RedButton[options.length];
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for (int i = 0; i < options.length; i++){
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int finalI = i;
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buttons[i] = new RedButton(options[finalI], 6){
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@Override
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protected void onClick() {
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super.onClick();
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if (item != null){
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item.execute(Dungeon.hero, options[finalI]);
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} else {
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onSelect(finalI);
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}
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RightClickMenu.this.destroy();
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RightClickMenu.this.killAndErase();
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}
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};
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if (item != null && options[i].equals(item.defaultAction)){
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buttons[i].textColor(Window.TITLE_COLOR);
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}
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add(buttons[i]);
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}
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blocker = new PointerArea(0, 0, 0, 0){
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@Override
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protected void onHoverEnd(PointerEvent event) {
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RightClickMenu.this.destroy();
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RightClickMenu.this.killAndErase();
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}
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};
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blocker.blockLevel = PointerArea.NEVER_BLOCK;
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blocker.target = bg;
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add(blocker);
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}
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public void onSelect(int index){}
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@Override
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protected void layout() {
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super.layout();
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height = 0;
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height += bg.marginVer();
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height += Math.max(icon.height(), titleText.height());
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height += 2;
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height += 13*buttons.length;
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width = icon.width + 2 + titleText.width()+bg.marginVer();
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if (x + width > camera.width){
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x -= (x + width - camera.width);
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}
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if (y + height > camera.height){
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y -= (y + height - camera.height);
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}
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bg.x = x;
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bg.y = y;
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icon.x = x+bg.marginLeft();
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icon.y = y+bg.marginTop();
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titleText.setPos(icon.x+icon.width()+2, icon.y + (icon.height()- titleText.height())/2);
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separator.x = x+bg.marginLeft();
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separator.y = Math.max(icon.y + icon.height(), titleText.bottom()) + 1;
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separator.size(width - bg.marginHor(), 1);
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float top = separator.y + 2;
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for (RedButton button : buttons){
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button.setRect(x + bg.marginLeft(), top, width-bg.marginHor(), 12);
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top = button.bottom()+1;
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}
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bg.size(width, height);
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}
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}
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