V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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assets/items.png
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assets/items.png
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@ -49,10 +49,10 @@ public class Bones {
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item = Dungeon.hero.belongings.armor;
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break;
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case 2:
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item = Dungeon.hero.belongings.ring1;
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item = Dungeon.hero.belongings.misc1;
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break;
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case 3:
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item = Dungeon.hero.belongings.ring2;
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item = Dungeon.hero.belongings.misc2;
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break;
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}
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if (item == null) {
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@ -21,13 +21,13 @@ import java.util.Iterator;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.watabou.utils.Bundle;
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@ -43,8 +43,8 @@ public class Belongings implements Iterable<Item> {
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public KindOfWeapon weapon = null;
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public Armor armor = null;
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public Ring ring1 = null;
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public Ring ring2 = null;
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public KindofMisc misc1 = null;
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public KindofMisc misc2 = null;
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public Belongings( Hero owner ) {
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this.owner = owner;
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@ -58,8 +58,8 @@ public class Belongings implements Iterable<Item> {
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private static final String WEAPON = "weapon";
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private static final String ARMOR = "armor";
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private static final String RING1 = "ring1";
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private static final String RING2 = "ring2";
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private static final String MISC1 = "misc1";
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private static final String MISC2 = "misc2";
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public void storeInBundle( Bundle bundle ) {
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@ -67,8 +67,8 @@ public class Belongings implements Iterable<Item> {
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bundle.put( WEAPON, weapon );
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bundle.put( ARMOR, armor );
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bundle.put( RING1, ring1 );
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bundle.put( RING2, ring2 );
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bundle.put( MISC1, misc1);
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bundle.put( MISC2, misc2);
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}
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public void restoreFromBundle( Bundle bundle ) {
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@ -83,14 +83,14 @@ public class Belongings implements Iterable<Item> {
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armor = (Armor)bundle.get( ARMOR );
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ring1 = (Ring)bundle.get( RING1 );
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if (ring1 != null) {
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ring1.activate( owner );
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misc1 = (KindofMisc)bundle.get(MISC1);
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if (misc1 != null) {
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misc1.activate( owner );
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}
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ring2 = (Ring)bundle.get( RING2 );
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if (ring2 != null) {
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ring2.activate( owner );
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misc2 = (KindofMisc)bundle.get(MISC2);
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if (misc2 != null) {
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misc2.activate( owner );
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}
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}
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@ -145,13 +145,13 @@ public class Belongings implements Iterable<Item> {
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armor.identify();
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Badges.validateItemLevelAquired( armor );
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}
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if (ring1 != null) {
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ring1.identify();
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Badges.validateItemLevelAquired( ring1 );
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if (misc1 != null) {
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misc1.identify();
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Badges.validateItemLevelAquired(misc1);
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}
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if (ring2 != null) {
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ring2.identify();
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Badges.validateItemLevelAquired( ring2 );
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if (misc2 != null) {
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misc2.identify();
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Badges.validateItemLevelAquired(misc2);
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}
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for (Item item : backpack) {
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item.cursedKnown = true;
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@ -159,7 +159,7 @@ public class Belongings implements Iterable<Item> {
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}
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public void uncurseEquipped() {
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ScrollOfRemoveCurse.uncurse( owner, armor, weapon, ring1, ring2 );
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ScrollOfRemoveCurse.uncurse( owner, armor, weapon, misc1, misc2);
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}
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public Item randomUnequipped() {
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@ -189,13 +189,13 @@ public class Belongings implements Iterable<Item> {
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armor.cursed = false;
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}
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if (ring1 != null) {
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ring1.cursed = false;
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ring1.activate( owner );
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if (misc1 != null) {
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misc1.cursed = false;
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misc1.activate( owner );
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}
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if (ring2 != null) {
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ring2.cursed = false;
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ring2.activate( owner );
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if (misc2 != null) {
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misc2.cursed = false;
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misc2.activate( owner );
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}
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}
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@ -248,7 +248,7 @@ public class Belongings implements Iterable<Item> {
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private Iterator<Item> backpackIterator = backpack.iterator();
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private Item[] equipped = {weapon, armor, ring1, ring2};
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private Item[] equipped = {weapon, armor, misc1, misc2};
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private int backpackIndex = equipped.length;
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@Override
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@ -286,10 +286,10 @@ public class Belongings implements Iterable<Item> {
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equipped[1] = armor = null;
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break;
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case 2:
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equipped[2] = ring1 = null;
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equipped[2] = misc1 = null;
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break;
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case 3:
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equipped[3] = ring2 = null;
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equipped[3] = misc2 = null;
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break;
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default:
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backpackIterator.remove();
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@ -0,0 +1,12 @@
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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/**
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* Created by Evan on 24/08/2014.
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*/
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public abstract class KindofMisc extends EquipableItem {
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public abstract void activate(Char ch);
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}
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@ -0,0 +1,13 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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/**
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* Created by Evan on 24/08/2014.
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*/
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public abstract class Artifact extends KindofMisc {
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private static final float TIME_TO_EQUIP = 1f;
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}
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@ -21,11 +21,11 @@ import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -33,7 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Ring extends EquipableItem {
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public class Ring extends KindofMisc {
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private static final float TIME_TO_EQUIP = 1f;
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@ -112,17 +112,17 @@ public class Ring extends EquipableItem {
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@Override
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public boolean doEquip( Hero hero ) {
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if (hero.belongings.ring1 != null && hero.belongings.ring2 != null) {
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if (hero.belongings.misc1 != null && hero.belongings.misc2 != null) {
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GLog.w( "you can only wear 2 rings at a time" );
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return false;
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} else {
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if (hero.belongings.ring1 == null) {
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hero.belongings.ring1 = this;
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if (hero.belongings.misc1 == null) {
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hero.belongings.misc1 = this;
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} else {
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hero.belongings.ring2 = this;
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hero.belongings.misc2 = this;
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}
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detach( hero.belongings.backpack );
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@ -155,10 +155,10 @@ public class Ring extends EquipableItem {
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return false;
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}
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if (hero.belongings.ring1 == this) {
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hero.belongings.ring1 = null;
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if (hero.belongings.misc1 == this) {
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hero.belongings.misc1 = null;
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} else {
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hero.belongings.ring2 = null;
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hero.belongings.misc2 = null;
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}
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hero.remove( buff );
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@ -175,7 +175,7 @@ public class Ring extends EquipableItem {
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@Override
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public boolean isEquipped( Hero hero ) {
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return hero.belongings.ring1 == this || hero.belongings.ring2 == this;
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return hero.belongings.misc1 == this || hero.belongings.misc2 == this;
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}
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@Override
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@ -49,8 +49,8 @@ public class ScrollOfRemoveCurse extends Scroll {
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procced = uncurse( curUser,
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curUser.belongings.weapon,
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curUser.belongings.armor,
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curUser.belongings.ring1,
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curUser.belongings.ring2 ) || procced;
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curUser.belongings.misc1,
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curUser.belongings.misc2) || procced;
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Weakness.detach( curUser, Weakness.class );
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@ -69,7 +69,7 @@ public class ItemSpriteSheet {
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public static final int AMULET = ROW2+10;
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//Row Three: Melee weapons
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public static final int KNUCKLEDUSTER = ROW8+1;
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public static final int KNUCKLEDUSTER = ROW3+0;
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public static final int DAGGER = ROW3+1;
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public static final int SHORT_SWORD = ROW3+2;
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public static final int QUARTERSTAFF = ROW3+3;
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@ -154,8 +154,8 @@ public class WndBag extends WndTabbed {
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Belongings stuff = Dungeon.hero.belongings;
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placeItem( stuff.weapon != null ? stuff.weapon : new Placeholder( ItemSpriteSheet.WEAPON ) );
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placeItem( stuff.armor != null ? stuff.armor : new Placeholder( ItemSpriteSheet.ARMOR ) );
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placeItem( stuff.ring1 != null ? stuff.ring1 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.ring2 != null ? stuff.ring2 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.misc1 != null ? stuff.misc1 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.misc2 != null ? stuff.misc2 : new Placeholder( ItemSpriteSheet.RING ) );
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// Unequipped items
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for (Item item : container.items) {
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@ -219,11 +219,11 @@ public class WndRanking extends WndTabbed {
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if (stuff.armor != null) {
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addItem( stuff.armor );
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}
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if (stuff.ring1 != null) {
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addItem( stuff.ring1 );
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if (stuff.misc1 != null) {
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addItem( stuff.misc1);
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}
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if (stuff.ring2 != null) {
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addItem( stuff.ring2 );
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if (stuff.misc2 != null) {
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addItem( stuff.misc2);
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}
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if (Dungeon.quickslot instanceof Item &&
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