v0.4.0: updated ring of force description to be consistent

This commit is contained in:
Evan Debenham 2016-06-08 17:44:18 -04:00 committed by Evan Debenham
parent 9128b3ebe3
commit c90e83f8d6
2 changed files with 5 additions and 5 deletions

View File

@ -67,9 +67,9 @@ public class RingOfForce extends Ring {
String desc = super.desc(); String desc = super.desc();
float tier = tier(Dungeon.hero.STR()); float tier = tier(Dungeon.hero.STR());
if (levelKnown) { if (levelKnown) {
desc += "\n\n" + Messages.get(this, "avg_dmg", (min(level(), tier) + max(level(), tier))/2); desc += "\n\n" + Messages.get(this, "avg_dmg", min(level(), tier), max(level(), tier));
} else { } else {
desc += "\n\n" + Messages.get(this, "typical_avg_dmg", (min(1, tier) + max(1, tier))/2); desc += "\n\n" + Messages.get(this, "typical_avg_dmg", min(1, tier), max(1, tier));
} }
return desc; return desc;

View File

@ -511,9 +511,9 @@ items.rings.ringofevasion.name=ring of evasion
items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike. items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
items.rings.ringofforce.name=ring of force items.rings.ringofforce.name=ring of force
items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, average damage with this ring is %d points per hit. items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%d-%d damage._
items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typical average damage with this ring is %d points per hit. items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%d-%d damage._
items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows. items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
items.rings.ringoffuror.name=ring of furor items.rings.ringoffuror.name=ring of furor
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack. items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.