V0.2.0: reworking item sprite sheet for more space (itemsold is temp)
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@ -19,6 +19,77 @@ package com.shatteredpixel.shatteredpixeldungeon.sprites;
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public class ItemSpriteSheet {
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// Row definers
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private static final int ROW1 = 0*16;
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private static final int ROW2 = 1*16;
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private static final int ROW3 = 2*16;
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private static final int ROW4 = 3*16;
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private static final int ROW5 = 4*16;
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private static final int ROW6 = 5*16;
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private static final int ROW7 = 6*16;
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private static final int ROW8 = 7*16;
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private static final int ROW9 = 8*16;
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private static final int ROW10 = 9*16;
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private static final int ROW11 = 10*16;
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private static final int ROW12 = 11*16;
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private static final int ROW13 = 12*16;
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private static final int ROW14 = 13*16;
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private static final int ROW15 = 14*16;
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private static final int ROW16 = 15*16;
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//Row One: Items which can't be obtained (inc. placeholders)
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//Row Two: Miscellaneous single use items
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//Row Three: Melee weapons
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public static final int KNUCKLEDUSTER = ROW3+0;
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public static final int DAGGER = ROW3+1;
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public static final int SHORT_SWORD = ROW3+2;
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public static final int QUARTERSTAFF = ROW3+3;
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public static final int SPEAR = ROW3+4;
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public static final int MACE = ROW3+5;
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public static final int SWORD = ROW3+6;
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public static final int LONG_SWORD = ROW3+7;
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public static final int BATTLE_AXE = ROW3+8;
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public static final int WAR_HAMMER = ROW3+9;
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public static final int GLAIVE = ROW3+10;
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//Row Four: Missile weapons
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public static final int DART = ROW4+0;
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public static final int BOOMERANG = ROW4+1;
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public static final int INCENDIARY_DART = ROW4+2;
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public static final int SHURIKEN = ROW4+3;
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public static final int CURARE_DART = ROW4+4;
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public static final int JAVELIN = ROW4+5;
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public static final int TOMAHAWK = ROW4+6;
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//Row Five: Armors
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//Row Six: Wands
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//Row Seven: Rings
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//Row Eight: Trinkets
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//Row Nine: Scrolls
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//Row Ten: Potions
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//Row Eleven: Seeds
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//Row Twelve: Food
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//Row Thirteen: Quest Items
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//Row Fourteen: Containers/Bags
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//Row Fifteen: Unused
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//Row Sixteen: Unused
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// Placeholders
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public static final int WEAPON = 5;
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public static final int ARMOR = 6;
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@ -30,27 +101,9 @@ public class ItemSpriteSheet {
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public static final int IRON_KEY = 9;
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public static final int GOLDEN_KEY = 10;
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// Melee weapons
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public static final int SHORT_SWORD = 2;
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public static final int KNUCKLEDUSTER = 16;
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public static final int QUARTERSTAFF = 17;
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public static final int MACE = 18;
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public static final int DAGGER = 19;
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public static final int SWORD = 20;
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public static final int LONG_SWORD = 21;
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public static final int BATTLE_AXE = 22;
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public static final int WAR_HAMMER = 23;
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public static final int SPEAR = 29;
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public static final int GLAIVE = 30;
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// Missile weapons
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public static final int SHURIKEN = 15;
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public static final int DART = 31;
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public static final int BOOMERANG = 106;
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public static final int TOMAHAWK = 107;
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public static final int INCENDIARY_DART = 108;
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public static final int CURARE_DART = 109;
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public static final int JAVELIN = 110;
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// Armors
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public static final int ARMOR_CLOTH = 24;
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