v0.3.2: adjusted ritual site, now occurs in a standard room
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@ -33,9 +33,9 @@ public class RitualSitePainter extends Painter {
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public static void paint( Level level, Room room) {
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Room.Door entrance = room.entrance();
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entrance.set(Room.Door.Type.LOCKED);
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level.addItemToSpawn(new IronKey(Dungeon.depth));
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for (Room.Door door : room.connected.values()) {
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door.set( Room.Door.Type.REGULAR );
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}
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fill(level, room, Terrain.WALL);
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fill(level, room, 1, Terrain.EMPTY);
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