v0.3.5: fixed quickslot issues with chains and beacon.

This commit is contained in:
Evan Debenham 2016-03-26 18:36:56 -04:00
parent 97365b1ecf
commit c632b016f8
2 changed files with 24 additions and 8 deletions

View File

@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
@ -71,10 +72,19 @@ public class EtherealChains extends Artifact {
curUser = hero;
if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
else if (charge < 1) GLog.i( Messages.get(this, "no_charge") );
else if (cursed) GLog.w( Messages.get(this, "cursed") );
else {
if (!isEquipped( hero )) {
GLog.i( Messages.get(Artifact.class, "need_to_equip") );
QuickSlotButton.cancel();
} else if (charge < 1) {
GLog.i( Messages.get(this, "no_charge") );
QuickSlotButton.cancel();
} else if (cursed) {
GLog.w( Messages.get(this, "cursed") );
QuickSlotButton.cancel();
} else {
GameScene.selectCell(caster);
}

View File

@ -19,7 +19,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
//If it weren't super obvious, this is going to become an artifact soon.
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -41,6 +40,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
@ -126,9 +126,15 @@ public class LloydsBeacon extends Artifact {
curUser = hero;
int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
else if (charge < chargesToUse) GLog.i( Messages.get(this, "no_charge") );
else {
if (!isEquipped( hero )) {
GLog.i( Messages.get(Artifact.class, "need_to_equip") );
QuickSlotButton.cancel();
} else if (charge < chargesToUse) {
GLog.i( Messages.get(this, "no_charge") );
QuickSlotButton.cancel();
} else {
GameScene.selectCell(zapper);
}