v0.7.4a: fixed prismatic images not working with brimstone and antimagic
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@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.CorrosiveGas;
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@ -34,6 +35,8 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Brimstone;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.PrismaticSprite;
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@ -182,6 +185,18 @@ public class PrismaticImage extends NPC {
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}
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}
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@Override
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public void damage(int dmg, Object src) {
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//TODO improve this when I have proper damage source logic
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if (hero.belongings.armor != null && hero.belongings.armor.hasGlyph(AntiMagic.class, this)
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&& AntiMagic.RESISTS.contains(src.getClass())){
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dmg -= AntiMagic.drRoll(hero.belongings.armor.level());
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}
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super.damage(dmg, src);
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}
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@Override
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public float speed() {
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if (hero.belongings.armor != null){
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@ -212,6 +227,17 @@ public class PrismaticImage extends NPC {
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return s;
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}
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@Override
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public boolean isImmune(Class effect) {
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if (effect == Burning.class
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&& hero != null
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&& hero.belongings.armor != null
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&& hero.belongings.armor.hasGlyph(Brimstone.class, this)){
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return true;
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}
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return super.isImmune(effect);
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}
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{
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immunities.add( ToxicGas.class );
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immunities.add( CorrosiveGas.class );
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