Fixed Less Error
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d6071c86c5
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@ -17,8 +17,8 @@ allprojects {
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appName = 'Magic Ling Pixel Dungeon'
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appPackageName = 'com.ansdomagiclingpixeldungeon.ling'
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appVersionCode =800010
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appVersionName = '0.6.1.0-Beta4.5(P3)'
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appVersionCode =800011
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appVersionName = '0.6.1.0-Beta4.7(P3)'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -57,7 +57,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.CaveTwoBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CavesGirlDeadLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CavesLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CityLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.ColdChestBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.DeadEndLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.DimandKingLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.DwarfMasterBossLevel;
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@ -69,6 +68,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.LinkLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.NewCavesBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.NewCityBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.NewHallsBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.SewerLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.ShopBossLevel;
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@ -412,7 +412,7 @@ public class Dungeon {
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case 10:
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if((Statistics.boss_enhance & 0x2) != 0) level = new DimandKingLevel();
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else
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level = new ColdChestBossLevel();
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level = new PrisonBossLevel();
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break;
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case 11:
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case 12:
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@ -73,17 +73,15 @@ public class LockSword extends MeleeWeapon {
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if (level >= 10) {
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lvl += 0;
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} else if (defender.properties().contains(Char.Property.BOSS) && defender.HP <= damage && level >= 10) {
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} else if (defender.properties().contains(Char.Property.BOSS) && defender.HP <= damage && level <= 10) {
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//目标Boss血量小于实际伤害判定为死亡,+100
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lvl += 100;
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} else if (defender.properties().contains(Char.Property.MINIBOSS) && defender.HP <= damage && level >= 10) {
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} else if (defender.properties().contains(Char.Property.MINIBOSS) && defender.HP <= damage && level <= 10) {
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//目标迷你Boss血量小于实际伤害判定为死亡,+30
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lvl += 50;
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} else if (defender.HP <= damage && level >= 10) {
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} else if (defender.HP <= damage && level <= 10) {
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//目标血量小于实际伤害判定为死亡,+15
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lvl += 15;
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} else {
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lvl = 1000;
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}
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if (level>= 9) {
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dmg = (new Grim()).proc(this, attacker, defender, damage) + 8;
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