v0.7.0: improved error reporting for levelgen crashes
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@ -278,7 +278,8 @@ public class InterlevelScene extends PixelScene {
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else if (error.getMessage() != null &&
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error.getMessage().equals("old save")) errorMsg = Messages.get(this, "io_error");
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else throw new RuntimeException("fatal error occured while moving between floors", error);
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else throw new RuntimeException("fatal error occured while moving between floors. " +
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"Seed:" + Dungeon.seed + " depth:" + Dungeon.depth, error);
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add( new WndError( errorMsg ) {
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public void onBackPressed() {
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