diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java index 657aa2b67..3e25d1c44 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java @@ -34,7 +34,7 @@ import com.watabou.utils.Random; import java.util.ArrayList; import java.util.LinkedHashSet; -//Introduces the concept of a major path, and branches +//Introduces the concept of a main path, and branches // with tunnels padding rooms placed in them public abstract class RegularBuilder extends Builder { @@ -48,10 +48,11 @@ public abstract class RegularBuilder extends Builder { return this; } - //path length is the percentage of pathable rooms that are on - protected float pathLength = 0.33f; + //path length is the percentage of pathable rooms that are on the main path + protected float pathLength = 0.25f; //The chance weights for extra rooms to be added to the path - protected float[] pathLenJitterChances = new float[]{0, 1, 2, 1}; + protected float[] pathLenJitterChances = new float[]{0, 0, 0, 1}; + //default is 25% of multi connection rooms, plus 3 public RegularBuilder setPathLength( float len, float[] jitter ){ pathLength = len;