v0.9.3: fixed class armor using targeting when it shouldn't
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@ -167,8 +167,10 @@ abstract public class ClassArmor extends Armor {
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if (hero.armorAbility == null){
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if (hero.armorAbility == null){
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GameScene.show(new WndChooseAbility(null, this, hero));
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GameScene.show(new WndChooseAbility(null, this, hero));
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} else if (!isEquipped( hero )) {
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} else if (!isEquipped( hero )) {
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usesTargeting = false;
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GLog.w( Messages.get(this, "not_equipped") );
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GLog.w( Messages.get(this, "not_equipped") );
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} else if (charge < hero.armorAbility.chargeUse(hero)) {
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} else if (charge < hero.armorAbility.chargeUse(hero)) {
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usesTargeting = false;
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GLog.w( Messages.get(this, "low_charge") );
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GLog.w( Messages.get(this, "low_charge") );
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} else {
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} else {
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usesTargeting = hero.armorAbility.useTargeting();
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usesTargeting = hero.armorAbility.useTargeting();
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