v0.7.0: rough implementation of 3 more exotic scrolls
This commit is contained in:
parent
81db0652fd
commit
c14995902e
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@ -0,0 +1,43 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2018 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class MagicImmune extends FlavourBuff {
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//TODO visuals
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//FIXME this does not currently handle all cases, need to implement:
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//- all glyph effects not working
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//- equipped curse being removable
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//- 0 damage from magical attacks
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//- text for all of these
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//what about active buffs/debuffs?
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@Override
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public int icon() {
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return BuffIndicator.COMBO;
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}
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}
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@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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@ -150,7 +151,9 @@ public abstract class Scroll extends Item {
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if (action.equals( AC_READ )) {
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if (action.equals( AC_READ )) {
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if (hero.buff( Blindness.class ) != null) {
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if (hero.buff(MagicImmune.class) != null){
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GLog.w( "no magic!" ); //TODO
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} else if (hero.buff( Blindness.class ) != null) {
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GLog.w( Messages.get(this, "blinded") );
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GLog.w( Messages.get(this, "blinded") );
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} else if (hero.buff(UnstableSpellbook.bookRecharge.class) != null
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} else if (hero.buff(UnstableSpellbook.bookRecharge.class) != null
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&& hero.buff(UnstableSpellbook.bookRecharge.class).isCursed()
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&& hero.buff(UnstableSpellbook.bookRecharge.class).isCursed()
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@ -26,6 +26,9 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Recipe;
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import com.shatteredpixel.shatteredpixeldungeon.items.Recipe;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfLullaby;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRage;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTerror;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTerror;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.Runestone;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.Runestone;
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@ -48,6 +51,17 @@ public abstract class ExoticScroll extends Scroll {
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regToExo.put(ScrollOfTerror.class, ScrollOfPetrification.class);
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regToExo.put(ScrollOfTerror.class, ScrollOfPetrification.class);
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exoToReg.put(ScrollOfPetrification.class, ScrollOfTerror.class);
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exoToReg.put(ScrollOfPetrification.class, ScrollOfTerror.class);
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regToExo.put(ScrollOfRemoveCurse.class, ScrollOfAntiMagic.class);
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exoToReg.put(ScrollOfAntiMagic.class, ScrollOfRemoveCurse.class);
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regToExo.put(ScrollOfLullaby.class, ScrollOfAffection.class);
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exoToReg.put(ScrollOfAffection.class, ScrollOfLullaby.class);
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regToExo.put(ScrollOfRage.class, ScrollOfConfusion.class);
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exoToReg.put(ScrollOfConfusion.class, ScrollOfRage.class);
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regToExo.put(ScrollOfTerror.class, ScrollOfPetrification.class);
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exoToReg.put(ScrollOfPetrification.class, ScrollOfTerror.class);
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}
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}
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@Override
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@Override
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@ -0,0 +1,57 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2018 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.watabou.noosa.audio.Sample;
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public class ScrollOfAffection extends ExoticScroll {
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@Override
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public void doRead() {
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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Sample.INSTANCE.play( Assets.SND_CHARMS );
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Invisibility.dispel();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
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if (Dungeon.level.heroFOV[mob.pos]) {
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Buff.affect( mob, Charm.class, 20f );
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mob.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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}
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}
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//GLog.i( Messages.get(this, "sooth") );
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setKnown();
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readAnimation();
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}
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}
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@ -0,0 +1,42 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2018 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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public class ScrollOfAntiMagic extends ExoticScroll {
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@Override
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public void doRead() {
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Invisibility.dispel();
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Buff.affect( curUser, MagicImmune.class, 10f );
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//
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setKnown();
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readAnimation();
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}
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}
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@ -0,0 +1,55 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2018 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.watabou.noosa.audio.Sample;
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public class ScrollOfConfusion extends ExoticScroll {
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@Override
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public void doRead() {
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
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if (Dungeon.level.heroFOV[mob.pos]) {
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Buff.prolong(mob, Vertigo.class, 10f);
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Buff.prolong(mob, Blindness.class, 10f);
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}
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}
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setKnown();
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.3f, 3 );
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Sample.INSTANCE.play( Assets.SND_READ );
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Invisibility.dispel();
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readAnimation();
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}
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}
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@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@ -96,9 +97,14 @@ public abstract class Wand extends Item {
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if (action.equals( AC_ZAP )) {
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if (action.equals( AC_ZAP )) {
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if (hero.buff(MagicImmune.class) != null){
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GLog.w( "no magic!" ); //TODO
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} else {
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curUser = hero;
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curUser = hero;
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curItem = this;
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curItem = this;
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GameScene.selectCell( zapper );
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GameScene.selectCell(zapper);
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}
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}
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}
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}
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}
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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@ -96,7 +97,7 @@ abstract public class Weapon extends KindOfWeapon {
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@Override
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@Override
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public int proc( Char attacker, Char defender, int damage ) {
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public int proc( Char attacker, Char defender, int damage ) {
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if (enchantment != null) {
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if (enchantment != null && attacker.buff(MagicImmune.class) != null) {
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damage = enchantment.proc( this, attacker, defender, damage );
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damage = enchantment.proc( this, attacker, defender, damage );
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}
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}
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