v0.9.4: balance changes to huntress abilities/T4 talents:

- spirit hawk evasion, accuracy, and duration up 20%
 - go for the eyes now gives 2/4/6/8 blind, up from 2/3/4/5
 - swift spirit now gives 2/3/4/5 dodges, up from 1/2/3/4
- spirit blades overall enchant proc chance increased by 20%
This commit is contained in:
Evan Debenham 2021-07-25 22:43:49 -04:00
parent aa7b17dee0
commit c0f3355da6
4 changed files with 12 additions and 7 deletions

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@ -720,7 +720,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 add
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.

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@ -1121,7 +1121,7 @@ public class Hero extends Char {
if (wep != null) damage = wep.proc( this, enemy, damage );
if (buff(Talent.SpiritBladesTracker.class) != null
&& Random.Int(4) < pointsInTalent(Talent.SPIRIT_BLADES)){
&& Random.Int(10) < 3*pointsInTalent(Talent.SPIRIT_BLADES)){
SpiritBow bow = belongings.getItem(SpiritBow.class);
if (bow != null) damage = bow.proc( this, enemy, damage );
buff(Talent.SpiritBladesTracker.class).detach();

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@ -142,7 +142,7 @@ public class SpiritHawk extends ArmorAbility {
spriteClass = HawkSprite.class;
HP = HT = 10;
defenseSkill = 50;
defenseSkill = 60;
flying = true;
viewDistance = (int)GameMath.gate(6, 6+Dungeon.hero.pointsInTalent(Talent.EAGLE_EYE), 8);
@ -154,15 +154,16 @@ public class SpiritHawk extends ArmorAbility {
@Override
public int attackSkill(Char target) {
return 50;
return 60;
}
private int dodgesUsed = 0;
private float timeRemaining = 50f;
private float timeRemaining = 60f;
@Override
public int defenseSkill(Char enemy) {
if (dodgesUsed < Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)){
if (Dungeon.hero.hasTalent(Talent.SWIFT_SPIRIT) &&
dodgesUsed < 1 + Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)) {
dodgesUsed++;
return Char.INFINITE_EVASION;
}
@ -178,7 +179,7 @@ public class SpiritHawk extends ArmorAbility {
public int attackProc(Char enemy, int damage) {
damage = super.attackProc( enemy, damage );
if (Dungeon.hero.hasTalent(Talent.GO_FOR_THE_EYES)) {
Buff.prolong( enemy, Blindness.class, 1 + Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES) );
Buff.prolong( enemy, Blindness.class, 2*Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES) );
}
return damage;

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@ -357,6 +357,10 @@ abstract public class Weapon extends KindOfWeapon {
multi += (rage.rageAmount() / 6f) * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
}
}
if (attacker.buff(Talent.SpiritBladesTracker.class) != null
&& ((Hero)attacker).pointsInTalent(Talent.SPIRIT_BLADES) == 4){
multi += 0.1f;
}
return multi;
}