v0.9.4: balance changes to huntress abilities/T4 talents:
- spirit hawk evasion, accuracy, and duration up 20% - go for the eyes now gives 2/4/6/8 blind, up from 2/3/4/5 - swift spirit now gives 2/3/4/5 dodges, up from 1/2/3/4 - spirit blades overall enchant proc chance increased by 20%
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@ -720,7 +720,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 add
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actors.hero.talent.projecting_blades.title=projecting blades
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actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
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actors.hero.talent.spirit_blades.title=spirit blades
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actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
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actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_.
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actors.hero.talent.growing_power.title=growing power
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actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
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@ -1121,7 +1121,7 @@ public class Hero extends Char {
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if (wep != null) damage = wep.proc( this, enemy, damage );
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if (buff(Talent.SpiritBladesTracker.class) != null
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&& Random.Int(4) < pointsInTalent(Talent.SPIRIT_BLADES)){
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&& Random.Int(10) < 3*pointsInTalent(Talent.SPIRIT_BLADES)){
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SpiritBow bow = belongings.getItem(SpiritBow.class);
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if (bow != null) damage = bow.proc( this, enemy, damage );
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buff(Talent.SpiritBladesTracker.class).detach();
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@ -142,7 +142,7 @@ public class SpiritHawk extends ArmorAbility {
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spriteClass = HawkSprite.class;
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HP = HT = 10;
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defenseSkill = 50;
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defenseSkill = 60;
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flying = true;
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viewDistance = (int)GameMath.gate(6, 6+Dungeon.hero.pointsInTalent(Talent.EAGLE_EYE), 8);
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@ -154,15 +154,16 @@ public class SpiritHawk extends ArmorAbility {
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@Override
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public int attackSkill(Char target) {
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return 50;
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return 60;
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}
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private int dodgesUsed = 0;
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private float timeRemaining = 50f;
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private float timeRemaining = 60f;
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@Override
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public int defenseSkill(Char enemy) {
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if (dodgesUsed < Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)){
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if (Dungeon.hero.hasTalent(Talent.SWIFT_SPIRIT) &&
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dodgesUsed < 1 + Dungeon.hero.pointsInTalent(Talent.SWIFT_SPIRIT)) {
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dodgesUsed++;
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return Char.INFINITE_EVASION;
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}
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@ -178,7 +179,7 @@ public class SpiritHawk extends ArmorAbility {
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public int attackProc(Char enemy, int damage) {
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damage = super.attackProc( enemy, damage );
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if (Dungeon.hero.hasTalent(Talent.GO_FOR_THE_EYES)) {
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Buff.prolong( enemy, Blindness.class, 1 + Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES) );
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Buff.prolong( enemy, Blindness.class, 2*Dungeon.hero.pointsInTalent(Talent.GO_FOR_THE_EYES) );
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}
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return damage;
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@ -357,6 +357,10 @@ abstract public class Weapon extends KindOfWeapon {
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multi += (rage.rageAmount() / 6f) * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
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}
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}
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if (attacker.buff(Talent.SpiritBladesTracker.class) != null
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&& ((Hero)attacker).pointsInTalent(Talent.SPIRIT_BLADES) == 4){
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multi += 0.1f;
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}
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return multi;
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}
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