v0.4.1: updated a couple of vfx for wands/staff
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@ -132,7 +132,7 @@ public class WandOfTransfusion extends Wand {
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if (lvldiffFromBase < 0){
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item.upgrade(-lvldiffFromBase);
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CellEmitter.get(cell).start(Speck.factory(Speck.UP), 0.2f, 3);
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Sample.INSTANCE.play(Assets.SND_EVOKE);
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Sample.INSTANCE.play(Assets.SND_BURNING);
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}
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}
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@ -26,10 +26,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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@ -326,8 +326,8 @@ public class MagesStaff extends MeleeWeapon {
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}
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private void applyWand(Wand wand){
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Sample.INSTANCE.play(Assets.SND_EVOKE);
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ScrollOfUpgrade.upgrade(curUser);
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Sample.INSTANCE.play(Assets.SND_BURNING);
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curUser.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
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evoke(curUser);
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Dungeon.quickslot.clearItem(wand);
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