v0.4.0: balance changes to lucky enchant

This commit is contained in:
Evan Debenham 2016-06-04 21:15:57 -04:00
parent 47389c9cb7
commit c074cc4950

View File

@ -35,9 +35,9 @@ public class Lucky extends Weapon.Enchantment {
int level = Math.max( 0, weapon.level() );
if (Random.Int(100) < (50 + level)){
return weapon.max();
return weapon.max() - defender.dr()/2;
} else {
return weapon.min();
return weapon.min() - defender.dr()/2;
}
}