v0.4.0: balance changes to lucky enchant
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@ -35,9 +35,9 @@ public class Lucky extends Weapon.Enchantment {
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int level = Math.max( 0, weapon.level() );
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if (Random.Int(100) < (50 + level)){
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return weapon.max();
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return weapon.max() - defender.dr()/2;
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} else {
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return weapon.min();
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return weapon.min() - defender.dr()/2;
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}
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}
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