v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
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@ -132,9 +132,9 @@ public class Hunger extends Buff implements Hero.Doom {
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public void consumeSoul( float energy ){
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public void consumeSoul( float energy ){
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if (level >= STARVING)
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if (level >= STARVING)
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energy *= 1.5f;
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energy *= 1.33f;
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else if (level < HUNGRY)
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else if (level < HUNGRY)
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energy *= 0.75f;
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energy *= 0.67f;
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if (!Dungeon.isChallenged(Challenges.NO_FOOD))
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if (!Dungeon.isChallenged(Challenges.NO_FOOD))
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reduceHunger( energy );
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reduceHunger( energy );
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