v0.2.2: small tweaks/fixes to heroes remains
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@ -637,7 +637,7 @@ public class Hero extends Char {
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Heap heap = Dungeon.level.heaps.get( dst );
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Heap heap = Dungeon.level.heaps.get( dst );
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if (heap != null &&
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if (heap != null &&
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(heap.type == Type.CHEST || heap.type == Type.TOMB || heap.type == Type.SKELETON ||
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(heap.type == Type.CHEST || heap.type == Type.TOMB || heap.type == Type.SKELETON ||
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heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST)) {
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heap.type == Type.REMAINS || heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST)) {
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theKey = null;
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theKey = null;
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@ -47,6 +47,8 @@ public class Food extends Item {
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stackable = true;
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stackable = true;
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name = "ration of food";
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name = "ration of food";
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image = ItemSpriteSheet.RATION;
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image = ItemSpriteSheet.RATION;
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bones = true;
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}
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}
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@Override
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@Override
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