v0.9.2: fixed buffs being added to Actor before their character was

This commit is contained in:
Evan Debenham 2021-01-30 18:59:40 -05:00
parent 545ba546db
commit be78ce9966

View File

@ -625,7 +625,7 @@ public abstract class Char extends Actor {
public synchronized void add( Buff buff ) { public synchronized void add( Buff buff ) {
buffs.add( buff ); buffs.add( buff );
Actor.add( buff ); if (Actor.chars().contains(this)) Actor.add( buff );
if (sprite != null && buff.announced) if (sprite != null && buff.announced)
switch(buff.type){ switch(buff.type){