v0.9.4: fixed crush doing significantly more base damage than intended

This commit is contained in:
Evan Debenham 2021-07-21 11:38:42 -04:00
parent abea48afc3
commit bded71adaf

View File

@ -305,7 +305,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
dmgBonus = Math.round(target.drRoll() * count / 5f); dmgBonus = Math.round(target.drRoll() * count / 5f);
break; break;
case CRUSH: case CRUSH:
dmgMulti = 1f + (0.25f * count); dmgMulti = 0.25f * count;
break; break;
case FURY: case FURY:
dmgMulti = 0.6f; dmgMulti = 0.6f;