v0.9.4: fixed crush doing significantly more base damage than intended
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@ -305,7 +305,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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dmgBonus = Math.round(target.drRoll() * count / 5f);
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dmgBonus = Math.round(target.drRoll() * count / 5f);
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break;
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break;
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case CRUSH:
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case CRUSH:
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dmgMulti = 1f + (0.25f * count);
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dmgMulti = 0.25f * count;
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break;
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break;
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case FURY:
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case FURY:
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dmgMulti = 0.6f;
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dmgMulti = 0.6f;
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