v0.9.0: baseline talent logic implementation
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@ -296,6 +296,39 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed,
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###hero
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###hero
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actors.hero.talent.test_warrior_1.title=hearty meal
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actors.hero.talent.test_warrior_1.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
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actors.hero.talent.test_warrior_2.title=armsmaster's intuition
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actors.hero.talent.test_warrior_2.desc=_+1:_ The warrior identifies Weapons and Armor _3x faster_.\n\n_+2:_ The warrior identifies Weapons and Armor _when he equips them_.
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actors.hero.talent.test_warrior_3.title=test talent
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actors.hero.talent.test_warrior_3.desc=_+1:_ Whenever he identifies a potion, the warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion, the warrior heals for _5 HP_.
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actors.hero.talent.test_warrior_4.title=iron will
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actors.hero.talent.test_warrior_4.desc=_+1:_ The max shield provided by the warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the warrior's seal is _increased by 2_.
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actors.hero.talent.test_mage_1.title=test talent
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actors.hero.talent.test_mage_1.desc=TODO
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actors.hero.talent.test_mage_2.title=test talent
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actors.hero.talent.test_mage_2.desc=TODO
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actors.hero.talent.test_mage_3.title=test talent
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actors.hero.talent.test_mage_3.desc=TODO
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actors.hero.talent.test_mage_4.title=test talent
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actors.hero.talent.test_mage_4.desc=TODO
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actors.hero.talent.test_rogue_1.title=test talent
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actors.hero.talent.test_rogue_1.desc=TODO
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actors.hero.talent.test_rogue_2.title=test talent
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actors.hero.talent.test_rogue_2.desc=TODO
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actors.hero.talent.test_rogue_3.title=test talent
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actors.hero.talent.test_rogue_3.desc=TODO
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actors.hero.talent.test_rogue_4.title=test talent
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actors.hero.talent.test_rogue_4.desc=TODO
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actors.hero.talent.test_huntress_1.title=test talent
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actors.hero.talent.test_huntress_1.desc=TODO
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actors.hero.talent.test_huntress_2.title=test talent
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actors.hero.talent.test_huntress_2.desc=TODO
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actors.hero.talent.test_huntress_3.title=test talent
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actors.hero.talent.test_huntress_3.desc=TODO
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actors.hero.talent.test_huntress_4.title=test talent
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actors.hero.talent.test_huntress_4.desc=TODO
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actors.hero.hero.name=you
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actors.hero.hero.name=you
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actors.hero.hero.leave=You can't leave yet!
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actors.hero.hero.leave=You can't leave yet!
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actors.hero.hero.level_up=Level up!
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actors.hero.hero.level_up=Level up!
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@ -131,6 +131,7 @@ import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.LinkedHashMap;
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public class Hero extends Char {
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public class Hero extends Char {
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@ -150,6 +151,7 @@ public class Hero extends Char {
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public HeroClass heroClass = HeroClass.ROGUE;
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public HeroClass heroClass = HeroClass.ROGUE;
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public HeroSubClass subClass = HeroSubClass.NONE;
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public HeroSubClass subClass = HeroSubClass.NONE;
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public ArrayList<LinkedHashMap<Talent, Integer>> talents = new ArrayList<>();
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private int attackSkill = 10;
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private int attackSkill = 10;
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private int defenseSkill = 5;
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private int defenseSkill = 5;
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@ -235,6 +237,7 @@ public class Hero extends Char {
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heroClass.storeInBundle( bundle );
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heroClass.storeInBundle( bundle );
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subClass.storeInBundle( bundle );
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subClass.storeInBundle( bundle );
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Talent.storeTalentsInBundle( bundle, this );
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bundle.put( ATTACK, attackSkill );
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bundle.put( ATTACK, attackSkill );
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bundle.put( DEFENSE, defenseSkill );
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bundle.put( DEFENSE, defenseSkill );
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@ -255,6 +258,7 @@ public class Hero extends Char {
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heroClass = HeroClass.restoreInBundle( bundle );
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heroClass = HeroClass.restoreInBundle( bundle );
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subClass = HeroSubClass.restoreInBundle( bundle );
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subClass = HeroSubClass.restoreInBundle( bundle );
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Talent.restoreTalentsFromBundle( bundle, this );
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attackSkill = bundle.getInt( ATTACK );
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attackSkill = bundle.getInt( ATTACK );
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defenseSkill = bundle.getInt( DEFENSE );
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defenseSkill = bundle.getInt( DEFENSE );
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@ -281,6 +285,42 @@ public class Hero extends Char {
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Belongings.preview( info, bundle );
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Belongings.preview( info, bundle );
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}
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}
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public boolean hasTalent( Talent talent ){
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return pointsInTalent(talent) > 0;
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}
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public int pointsInTalent( Talent talent ){
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for (LinkedHashMap<Talent, Integer> tier : talents){
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for (Talent f : tier.keySet()){
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if (f == talent) return tier.get(f);
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}
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}
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return 0;
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}
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public void upgradeTalent( Talent talent ){
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for (LinkedHashMap<Talent, Integer> tier : talents){
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for (Talent f : tier.keySet()){
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if (f == talent) tier.put(talent, tier.get(talent)+1);
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}
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}
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}
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public int talentPointsSpent(){
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int total = 0;
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for (LinkedHashMap<Talent, Integer> tier : talents){
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for (int i : tier.values()){
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total += i;
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}
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}
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return total;
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}
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public int talentPointsAvailable(){
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//hero currently only gains points up to level 6
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return Math.min(lvl, 6) - 1 - talentPointsSpent();
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}
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public String className() {
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public String className() {
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return subClass == null || subClass == HeroSubClass.NONE ? heroClass.title() : subClass.title();
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return subClass == null || subClass == HeroSubClass.NONE ? heroClass.title() : subClass.title();
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}
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}
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@ -72,6 +72,7 @@ public enum HeroClass {
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public void initHero( Hero hero ) {
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public void initHero( Hero hero ) {
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hero.heroClass = this;
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hero.heroClass = this;
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Talent.initClassTalents(hero);
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initCommon( hero );
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initCommon( hero );
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@ -0,0 +1,144 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2020 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Bundle;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.LinkedHashMap;
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public enum Talent {
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TEST_WARRIOR_1(0),
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TEST_WARRIOR_2(1),
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TEST_WARRIOR_3(2),
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TEST_WARRIOR_4(3),
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TEST_MAGE_1(16),
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TEST_MAGE_2(17),
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TEST_MAGE_3(18),
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TEST_MAGE_4(19),
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TEST_ROGUE_1(32),
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TEST_ROGUE_2(33),
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TEST_ROGUE_3(34),
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TEST_ROGUE_4(35),
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TEST_HUNTRESS_1(48),
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TEST_HUNTRESS_2(49),
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TEST_HUNTRESS_3(50),
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TEST_HUNTRESS_4(51);
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int icon;
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Talent(int icon ){
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this.icon = icon;
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}
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public int icon(){
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return icon;
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}
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public int maxPoints(){
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return 2;
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}
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public String title(){
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return Messages.get(this, name() + ".title");
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}
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public String desc(){
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return Messages.get(this, name() + ".desc");
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}
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private static final int TALENT_TIERS = 1;
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public static void initClassTalents( Hero hero ){
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while (hero.talents.size() < TALENT_TIERS){
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hero.talents.add(new LinkedHashMap<>());
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}
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ArrayList<Talent> tierTalents = new ArrayList<>();
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//tier 1
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switch (hero.heroClass){
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case WARRIOR: default:
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Collections.addAll(tierTalents, TEST_WARRIOR_1, TEST_WARRIOR_2, TEST_WARRIOR_3, TEST_WARRIOR_4);
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break;
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case MAGE:
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Collections.addAll(tierTalents, TEST_MAGE_1, TEST_MAGE_2, TEST_MAGE_3, TEST_MAGE_4);
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break;
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case ROGUE:
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Collections.addAll(tierTalents, TEST_ROGUE_1, TEST_ROGUE_2, TEST_ROGUE_3, TEST_ROGUE_4);
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break;
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case HUNTRESS:
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Collections.addAll(tierTalents, TEST_HUNTRESS_1, TEST_HUNTRESS_2, TEST_HUNTRESS_3, TEST_HUNTRESS_4);
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break;
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}
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for (Talent talent : tierTalents){
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hero.talents.get(0).put(talent, 0);
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}
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tierTalents.clear();
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//tier 2+
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//TBD
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}
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public static void initSubclassTalents( Hero hero ){
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//Nothing here yet. Hm.....
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}
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private static final String TALENTS = "talents";
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public static void storeTalentsInBundle( Bundle bundle, Hero hero ){
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Bundle talentBundle = new Bundle();
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for (Talent talent : values()){
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if (hero.hasTalent(talent)){
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talentBundle.put(talent.name(), hero.pointsInTalent(talent));
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}
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}
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bundle.put(TALENTS, talentBundle);
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}
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public static void restoreTalentsFromBundle( Bundle bundle, Hero hero ){
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if (hero.heroClass != null) initClassTalents(hero);
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if (hero.subClass != null) initSubclassTalents(hero);
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if (!bundle.contains(TALENTS)) return;
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Bundle talentBundle = bundle.getBundle(TALENTS);
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for (Talent talent : values()){
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if (talentBundle.contains(talent.name())){
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for (LinkedHashMap<Talent, Integer> tier : hero.talents){
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if (tier.containsKey(talent)){
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tier.put(talent, talentBundle.getInt(talent.name()));
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}
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}
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}
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}
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}
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}
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@ -114,6 +115,7 @@ public class TomeOfMastery extends Item {
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curUser.busy();
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curUser.busy();
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curUser.subClass = way;
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curUser.subClass = way;
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Talent.initSubclassTalents(curUser);
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curUser.sprite.operate( curUser.pos );
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curUser.sprite.operate( curUser.pos );
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Sample.INSTANCE.play( Assets.Sounds.MASTERY );
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Sample.INSTANCE.play( Assets.Sounds.MASTERY );
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