From bb4e915132abf7cb1aa7588b6297f4af3ac6ce88 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 15 Jul 2015 00:08:54 -0400 Subject: [PATCH] v0.3.1: resting now works while at full health. --- .../shatteredpixeldungeon/actors/hero/Hero.java | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 884c6a134..158d9681d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -431,12 +431,8 @@ public class Hero extends Char { if (curAction == null) { if (restoreHealth) { - if (HP >= HT || Dungeon.level.locked) { - restoreHealth = false; - } else { - spend( TIME_TO_REST ); next(); - return false; - } + spend( TIME_TO_REST ); next(); + return false; } ready();