v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
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assets/custom_tiles/weak_floor.png
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assets/custom_tiles/weak_floor.png
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@ -107,6 +107,8 @@ public class Assets {
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public static final String WATER_CITY = "water3.png";
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public static final String WATER_HALLS = "water4.png";
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public static final String WEAK_FLOOR = "custom_tiles/weak_floor.png";
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public static final String BUFFS_SMALL = "buffs.png";
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public static final String BUFFS_LARGE = "large_buffs.png";
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public static final String SPELL_ICONS = "spell_icons.png";
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@ -20,9 +20,12 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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@ -53,5 +56,20 @@ public class WeakFloorPainter extends Painter {
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drawInside( level, room, new Point( i, room.bottom ), Random.IntRange( 1, room.height() - 2 ), Terrain.EMPTY_SP );
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}
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}
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Point well = null;
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if (door.x == room.left) {
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well = new Point( room.right-1, Random.Int( 2 ) == 0 ? room.top + 2 : room.bottom - 1 );
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} else if (door.x == room.right) {
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well = new Point( room.left+1, Random.Int( 2 ) == 0 ? room.top + 2 : room.bottom - 1 );
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} else if (door.y == room.top) {
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well = new Point( Random.Int( 2 ) == 0 ? room.left + 1 : room.right - 1, room.bottom-1 );
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} else if (door.y == room.bottom) {
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well = new Point( Random.Int( 2 ) == 0 ? room.left + 1 : room.right - 1, room.top+2 );
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}
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set(level, well, Terrain.CHASM);
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CustomTileVisual vis = new CustomTileVisual(Assets.WEAK_FLOOR, Dungeon.depth/5, 0, 1, 1);
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vis.pos(well.x, well.y);
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level.customTiles.add(vis);
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}
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}
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