v1.2.0: removed keybind change notification

This commit is contained in:
Evan Debenham 2022-03-03 16:40:23 -05:00
parent ddb9210803
commit ba568a604f

View File

@ -190,33 +190,11 @@ public class WelcomeScene extends PixelScene {
} else {
message = Messages.get(this, "what_msg");
}
text.text(message, w-20);
text.text(message, Math.min(w-20, 300));
float textSpace = okay.top() - topRegion - 4;
text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
add(text);
if (previousVersion <= 594){
//TODO translate!
add(new WndHardNotification(Icons.get(Icons.INFO),
"Key Bindings",
"Once again, Shattered Pixel Dungeon's default keybindings have changed based on early demo feedback!\n\n" +
"Here's a quick summary of what's been adjusted:\n" +
"_-_ Two movement keys can be pressed at once to move diagonally\n" +
"_-_ The WASD keys are now used for movement\n" +
"_-_ Several game action bindings have been moved around WASD\n" +
"_-_ Quickslots now use the number keys\n" +
"_-_ Inventory bags can now be tabbed through with F1-F5\n" +
"_-_ Other bindings (including numpad and arrow keys to move) are unchanged.\n\n" +
"Thanks for your continued feedback, I think these bindings and the new diagonal movement functionality should work very well. All keybinds can still be customized via the settings menu.",
Messages.get(this, "continue"),
4){
@Override
public void hide() {
super.hide();
}
});
}
}
private void placeTorch( float x, float y ) {