v1.2.0: removed keybind change notification
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ddb9210803
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@ -190,33 +190,11 @@ public class WelcomeScene extends PixelScene {
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} else {
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} else {
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message = Messages.get(this, "what_msg");
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message = Messages.get(this, "what_msg");
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}
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}
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text.text(message, w-20);
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text.text(message, Math.min(w-20, 300));
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float textSpace = okay.top() - topRegion - 4;
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float textSpace = okay.top() - topRegion - 4;
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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add(text);
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add(text);
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if (previousVersion <= 594){
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//TODO translate!
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add(new WndHardNotification(Icons.get(Icons.INFO),
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"Key Bindings",
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"Once again, Shattered Pixel Dungeon's default keybindings have changed based on early demo feedback!\n\n" +
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"Here's a quick summary of what's been adjusted:\n" +
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"_-_ Two movement keys can be pressed at once to move diagonally\n" +
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"_-_ The WASD keys are now used for movement\n" +
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"_-_ Several game action bindings have been moved around WASD\n" +
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"_-_ Quickslots now use the number keys\n" +
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"_-_ Inventory bags can now be tabbed through with F1-F5\n" +
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"_-_ Other bindings (including numpad and arrow keys to move) are unchanged.\n\n" +
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"Thanks for your continued feedback, I think these bindings and the new diagonal movement functionality should work very well. All keybinds can still be customized via the settings menu.",
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Messages.get(this, "continue"),
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4){
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@Override
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public void hide() {
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super.hide();
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}
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});
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}
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}
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}
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private void placeTorch( float x, float y ) {
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private void placeTorch( float x, float y ) {
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