v1.1.0: rewards from piranha and traps rooms now always appear in chests
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@ -84,8 +84,7 @@ public class PoolRoom extends SpecialRoom {
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}
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int pos = x + y * level.width();
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level.drop( prize( level ), pos ).type =
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Random.Int( 3 ) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
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level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
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Painter.set( level, pos, Terrain.PEDESTAL );
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level.addItemToSpawn( new PotionOfInvisibility() );
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@ -106,7 +106,7 @@ public class TrapsRoom extends SpecialRoom {
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level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
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} else {
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Painter.set( level, pos, Terrain.PEDESTAL );
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level.drop( prize( level ), pos );
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level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
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}
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level.addItemToSpawn( new PotionOfLevitation() );
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