v1.1.0: rewards from piranha and traps rooms now always appear in chests

This commit is contained in:
Evan Debenham 2021-11-09 15:29:55 -05:00
parent f28c15b842
commit ba2e282308
2 changed files with 2 additions and 3 deletions

View File

@ -84,8 +84,7 @@ public class PoolRoom extends SpecialRoom {
} }
int pos = x + y * level.width(); int pos = x + y * level.width();
level.drop( prize( level ), pos ).type = level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
Random.Int( 3 ) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
Painter.set( level, pos, Terrain.PEDESTAL ); Painter.set( level, pos, Terrain.PEDESTAL );
level.addItemToSpawn( new PotionOfInvisibility() ); level.addItemToSpawn( new PotionOfInvisibility() );

View File

@ -106,7 +106,7 @@ public class TrapsRoom extends SpecialRoom {
level.drop( prize( level ), pos ).type = Heap.Type.CHEST; level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
} else { } else {
Painter.set( level, pos, Terrain.PEDESTAL ); Painter.set( level, pos, Terrain.PEDESTAL );
level.drop( prize( level ), pos ); level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
} }
level.addItemToSpawn( new PotionOfLevitation() ); level.addItemToSpawn( new PotionOfLevitation() );