V0.2.0: corrected Chalice Logic
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@ -79,9 +79,17 @@ public class ChaliceOfBlood extends Artifact {
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hero.spendAndNext(3f);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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damage = armor.absorb(damage);
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}
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damage -= Random.IntRange(0, hero.dr());
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//TODO: make sure this look good
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if (damage == 0){
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if (damage <= 0){
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GLog.i("You prick yourself, that hardly hurt at all!");
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return;
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} else if (damage < 25){
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GLog.w("You prick yourself and the chalice feeds on you.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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@ -96,13 +104,6 @@ public class ChaliceOfBlood extends Artifact {
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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}
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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damage = armor.absorb(damage);
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}
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damage -= Random.IntRange(0, hero.dr());
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hero.damage(damage, this);
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