diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
index c7b5c6702..48328e61b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
@@ -46,13 +46,13 @@ import java.util.HashMap;
public class Generator {
public static enum Category {
- WEAPON ( 150, Weapon.class ),
+ WEAPON ( 100, Weapon.class ),
WEP_T1 ( 0, Weapon.class),
WEP_T2 ( 0, Weapon.class),
WEP_T3 ( 0, Weapon.class),
WEP_T4 ( 0, Weapon.class),
WEP_T5 ( 0, Weapon.class),
- ARMOR ( 100, Armor.class ),
+ ARMOR ( 60, Armor.class ),
POTION ( 500, Potion.class ),
SCROLL ( 400, Scroll.class ),
WAND ( 40, Wand.class ),
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
index 7c756bb87..9ce8fcc02 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
@@ -31,6 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
+import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.AntiEntropy;
+import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Displacement;
+import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Metabolism;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Stench;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Affection;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
@@ -422,7 +425,7 @@ public class Armor extends EquipableItem {
2, 2, 2 };
private static final Class>[] curses = new Class>[]{
- Stench.class
+ AntiEntropy.class, Displacement.class, Metabolism.class, Stench.class
};
public abstract int proc( Armor armor, Char attacker, Char defender, int damage );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiEntropy.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java
similarity index 80%
rename from src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiEntropy.java
rename to src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java
index 1a04c2b8d..58bcd630f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiEntropy.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
-package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
+package com.shatteredpixel.shatteredpixeldungeon.items.armor.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
@@ -35,18 +35,18 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.watabou.utils.Random;
public class AntiEntropy extends Glyph {
-
- private static ItemSprite.Glowing BLUE = new ItemSprite.Glowing( 0x0000FF );
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc( Armor armor, Char attacker, Char defender, int damage) {
- int level = Math.max( 0, armor.level() );
-
- if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 6 ) >= 5) {
-
- Buff.prolong( attacker, Frost.class, Frost.duration( attacker ) * Random.Float( 1f, 1.5f ));
- CellEmitter.get( attacker.pos ).start( SnowParticle.FACTORY, 0.2f, 6 );
+ if (Random.Int( 8 ) == 0) {
+
+ if (Level.adjacent( attacker.pos, defender.pos )) {
+ Buff.prolong(attacker, Frost.class, Frost.duration(attacker) * Random.Float(0.5f, 1f));
+ CellEmitter.get(attacker.pos).start(SnowParticle.FACTORY, 0.2f, 6);
+ }
Buff.affect( defender, Burning.class ).reignite( defender );
defender.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
@@ -58,6 +58,11 @@ public class AntiEntropy extends Glyph {
@Override
public Glowing glowing() {
- return BLUE;
+ return BLACK;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java
new file mode 100644
index 000000000..0d23284da
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java
@@ -0,0 +1,54 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2016 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.items.armor.curses;
+
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
+import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
+import com.watabou.utils.Random;
+
+public class Displacement extends Armor.Glyph {
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
+
+ @Override
+ public int proc(Armor armor, Char attacker, Char defender, int damage ) {
+
+ if (defender == Dungeon.hero && Random.Int(20) == 0){
+ ScrollOfTeleportation.teleportHero(Dungeon.hero);
+ return 0;
+ }
+
+ return damage;
+ }
+
+ @Override
+ public ItemSprite.Glowing glowing() {
+ return BLACK;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
+ }
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Metabolism.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java
similarity index 81%
rename from src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Metabolism.java
rename to src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java
index 6c8f8986c..59dc07880 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Metabolism.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
-package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
+package com.shatteredpixel.shatteredpixeldungeon.items.armor.curses;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
@@ -32,16 +32,16 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Random;
public class Metabolism extends Glyph {
-
- private static ItemSprite.Glowing RED = new ItemSprite.Glowing( 0xCC0000 );
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc( Armor armor, Char attacker, Char defender, int damage) {
- int level = Math.max( 0, armor.level() );
- if (Random.Int( level / 2 + 5 ) >= 4) {
-
- int healing = Math.min( defender.HT - defender.HP, Random.Int( 1, defender.HT / 5 ) );
+ if (Random.Int( 6 ) == 0) {
+
+ //assumes using up 10% of starving, and healing of 1 hp per 10 turns;
+ int healing = Math.min((int)Hunger.STARVING/100, defender.HT - defender.HP);
if (healing > 0) {
@@ -49,7 +49,7 @@ public class Metabolism extends Glyph {
if (hunger != null && !hunger.isStarving()) {
- hunger.reduceHunger( -Hunger.STARVING / 10 );
+ hunger.reduceHunger( healing * -10 );
BuffIndicator.refreshHero();
defender.HP += healing;
@@ -65,6 +65,11 @@ public class Metabolism extends Glyph {
@Override
public Glowing glowing() {
- return RED;
+ return BLACK;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java
index 30e9da02c..251a2f8eb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java
@@ -35,7 +35,7 @@ public class Stench extends Armor.Glyph {
@Override
public int proc(Armor armor, Char attacker, Char defender, int damage) {
- if ( Random.Int( 6 ) == 0) {
+ if ( Random.Int( 8 ) == 0) {
GameScene.add( Blob.seed( attacker.pos, 250, ToxicGas.class ) );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
index c3f684947..253368217 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
@@ -31,6 +31,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Exhausting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
@@ -274,7 +276,7 @@ abstract public class Weapon extends KindOfWeapon {
2, 2, 2 };
private static final Class>[] curses = new Class>[]{
- Fragile.class, Wayward.class
+ Annoying.class, Exhausting.class, Fragile.class, Wayward.class
};
public abstract int proc( Weapon weapon, Char attacker, Char defender, int damage );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java
new file mode 100644
index 000000000..39786d861
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java
@@ -0,0 +1,66 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2016 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
+
+import com.shatteredpixel.shatteredpixeldungeon.Assets;
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
+import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
+import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
+import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
+import com.watabou.noosa.audio.Sample;
+import com.watabou.utils.Random;
+
+public class Annoying extends Weapon.Enchantment {
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
+
+ @Override
+ public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
+
+ if (Random.Int(20) == 0) {
+ for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) {
+ mob.beckon(attacker.pos);
+ }
+ attacker.sprite.centerEmitter().start(Speck.factory(Speck.SCREAM), 0.3f, 3);
+ Sample.INSTANCE.play(Assets.SND_MIMIC);
+ Invisibility.dispel();
+ GLog.n(Messages.get(this, "msg_" + (Random.Int(5)+1)));
+ }
+
+ return damage;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
+ }
+
+ @Override
+ public ItemSprite.Glowing glowing() {
+ return BLACK;
+ }
+
+}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Exhausting.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Exhausting.java
new file mode 100644
index 000000000..94654b9e0
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Exhausting.java
@@ -0,0 +1,54 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2016 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
+
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
+import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
+import com.watabou.utils.Random;
+
+public class Exhausting extends Weapon.Enchantment {
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
+
+ @Override
+ public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
+
+ if (attacker == Dungeon.hero && Random.Int(20) == 0) {
+ Buff.affect(attacker, Weakness.class, Random.Float(5f, 25f));
+ }
+
+ return damage;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
+ }
+
+ @Override
+ public ItemSprite.Glowing glowing() {
+ return BLACK;
+ }
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
index 2d7ddb423..950d224ab 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
@@ -77,8 +77,7 @@ public class MeleeWeapon extends Weapon {
}
}
- //defense-granting weapons include the DR amount, otherwise the value is discarded.
- String stats_desc = Messages.get(this, "stats_desc", defenceFactor(Dungeon.hero));
+ String stats_desc = Messages.get(this, "stats_desc");
if (!stats_desc.equals("")) info+= "\n\n" + stats_desc;
switch (imbue) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ArmoryPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ArmoryPainter.java
index e6cadfa83..b95002fb0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ArmoryPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ArmoryPainter.java
@@ -53,7 +53,7 @@ public class ArmoryPainter extends Painter {
set( level, statue, Terrain.STATUE );
}
- int n = Random.IntRange( 2, 3 );
+ int n = Random.IntRange( 1, 2 );
for (int i=0; i < n; i++) {
int pos;
do {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
index 66e2abbc1..435e5c2e7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
@@ -1,6 +1,15 @@
###armor curses
+items.armor.curses.antientropy.name=%s of anti-entropy
+items.armor.curses.antientropy.desc=Anti-entropy curse works against the forces of the universe, pulling energy away from the attacker and into the wearer. This breifly freezes the attacker, but sets the wearer on fire!
+
+items.armor.curses.displacement.name=%s of displacement
+items.armor.curses.displacement.desc=The curse of displacement attempts to move the wearer to safety when they are attacked. It is a bit too effective however, randomly teleporting the user around the level.
+
+items.armor.curses.metabolism.name=%s of metabolism
+items.armor.curses.metabolism.desc=The metabolism curse directly converts satiety into health when the wearer is injured, quickly causing starvation.
+
items.armor.curses.stench.name=%s of stench
-items.armor.curses.stench.desc=
+items.armor.curses.stench.desc=Armor cursed with stench will releaes clouds of noxious gas, which is hazardous to everything caught in the cloud.
@@ -8,9 +17,6 @@ items.armor.curses.stench.desc=
items.armor.glyphs.affection.name=%s of affection
items.armor.glyphs.affection.desc=This powerful glyph manipulates the mind of attackers, charming them temporarily.
-items.armor.glyphs.antientropy.name=%s of anti-entropy
-items.armor.glyphs.antientropy.desc=
-
items.armor.glyphs.antimagic.name=%s of anti-magic
items.armor.glyphs.antimagic.desc=This powerful glyph allows armor to apply its defence to most magical attacks as well as phyical ones.
@@ -26,9 +32,6 @@ items.armor.glyphs.entanglement.desc=This glyph grows earthroot around the weare
items.armor.glyphs.flow.name=%s of flow
items.armor.glyphs.flow.desc=This glyph manipulates the flow of water around the wearer, making them much faster when moving through it.
-items.armor.glyphs.metabolism.name=%s of metabolism
-items.armor.glyphs.metabolism.desc=
-
items.armor.glyphs.multiplicity.name=%s of multiplicity
items.armor.glyphs.multiplicity.rankings_desc=Killed by: glyph of multiplicity
items.armor.glyphs.multiplicity.desc=
@@ -696,18 +699,21 @@ items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilli
###weapon curses
items.weapon.curses.annoying.name=annoying %s
-items.weapon.curses.annoying.msg_1=
-items.weapon.curses.annoying.msg_2=
-items.weapon.curses.annoying.msg_3=
-items.weapon.curses.annoying.msg_4=
-items.weapon.curses.annoying.msg_5=
-items.weapon.curses.annoying.desc=
+items.weapon.curses.annoying.msg_1=OOH, ARE WE FIGHTING SOMETHING!?
+items.weapon.curses.annoying.msg_2=YEAH, GET THEM!
+items.weapon.curses.annoying.msg_3=HEY, LISTEN!
+items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!?
+items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD!
+items.weapon.curses.annoying.desc=Annoying weapons just want to help. unfortunatley that help comes in the form of a loud voice which attracts enemies.
+
+items.weapon.curses.exhausting.name=exhausting %s
+items.weapon.curses.exhausting.desc=Exhausting weapons take great effort to use, and will periodically weaken the wearer as a result.
items.weapon.curses.fragile.name=fragile %s
-items.weapon.curses.fragile.desc=
+items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their uncursed counterparts, but rapidly decrease in effectiveness as they are used.
items.weapon.curses.wayward.name=wayward %s
-items.weapon.curses.wayward.desc=
+items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is garunteed to suceed.
###enchantments
@@ -781,7 +787,7 @@ items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
items.weapon.melee.greataxe.desc=Meant to be weilded over the shoulder, this titanic axe is a powerful as it is heavy.
items.weapon.melee.greatshield.name=greatshield
-items.weapon.melee.greatshield.stats_desc=This weapon blocks up to %d damage.
+items.weapon.melee.greatshield.stats_desc=This weapon blocks a tremendous amount of damage.
items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this giantic mass of metal aids defence, but doesn't leave much room for attacking.
items.weapon.melee.greatsword.name=greatsword
@@ -825,11 +831,11 @@ items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
-items.weapon.melee.quarterstaff.stats_desc=This weapon blocks up to %d damage.
+items.weapon.melee.quarterstaff.stats_desc=This weapon blocks some damage.
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
items.weapon.melee.roundshield.name=round shield
-items.weapon.melee.roundshield.stats_desc=This weapon blocks up to %d damage.
+items.weapon.melee.roundshield.stats_desc=This weapon blocks a significant amount of damage.
items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch.
items.weapon.melee.runicblade.name=runic blade
@@ -837,7 +843,7 @@ items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades
items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade.
items.weapon.melee.sai.name=sai
-items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks up to %d damage.
+items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks some damage.
items.weapon.melee.sai.desc=Two thin blades meant to be weilded in one hand each. Excellent for parrying and swift cuts alike.
items.weapon.melee.scimitar.name=scimitar