v0.9.0: fixed visual errors when regrowth is used in the city boss level

This commit is contained in:
Evan Debenham 2020-09-04 23:33:03 -04:00
parent fe23143d0e
commit b7b8c22afa

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@ -406,7 +406,9 @@ public class NewCityBossLevel extends Level {
data[i] = 15*8 + 5; data[i] = 15*8 + 5;
//ground tiles //ground tiles
} else if (map[i] == Terrain.EMPTY || map[i] == Terrain.EMPTY_DECO){ } else if (map[i] == Terrain.EMPTY || map[i] == Terrain.EMPTY_DECO
|| map[i] == Terrain.EMBERS || map[i] == Terrain.GRASS
|| map[i] == Terrain.HIGH_GRASS || map[i] == Terrain.FURROWED_GRASS){
//final ground stiching with city tiles //final ground stiching with city tiles
if (i/tileW == 21){ if (i/tileW == 21){