diff --git a/AndroidManifest.xml b/AndroidManifest.xml index 99f68bdc2..dd46f74a9 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index d6252e1a8..9a19840c5 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -252,7 +252,7 @@ public class Combo extends Buff implements ActionIndicator.Action { } } } - Buff.prolong(enemy, Paralysis.class, Random.NormalIntRange(1, 4)); + Buff.prolong(enemy, Vertigo.class, Random.NormalIntRange(1, 4)); } break; case SLAM: diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors.properties index cea18e723..03cf97307 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors.properties @@ -77,8 +77,8 @@ actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled ta actors.buffs.combo.name=Combo actors.buffs.combo.combo=%d hit combo! actors.buffs.combo.bad_target=You must target an enemy in attack range. -actors.buffs.combo.clobber_prompt=Select a target to Clobber\nStuns and knocks back -actors.buffs.combo.clobber_desc=_Clobber_ is currently available. This attack _knocks an enemy back and stuns them,_ but deals reduced damage. It's excellent for buying a little time during a fight. +actors.buffs.combo.clobber_prompt=Select a target to Clobber\nDazes and knocks back +actors.buffs.combo.clobber_desc=_Clobber_ is currently available. This attack _knocks an enemy back and dazes them,_ but deals reduced damage. It's excellent for buying a little time during a fight. actors.buffs.combo.cleave_prompt=Select a target to Cleave\nIf it kills, preserves combo actors.buffs.combo.cleave_desc=_Cleave_ is currently available. This attack deals increased damage, and _if it kills an enemy, it will preserve combo instead of resetting it._ It's great for building combo when fighting multiple enemies. actors.buffs.combo.slam_prompt=Select a target to Slam\nShields you based on damage