From b733c6f4d0d74c2eb05a9c24d5172b554d38b37a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 7 Nov 2015 21:26:35 -0500 Subject: [PATCH] v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap --- .../shatteredpixeldungeon/levels/CavesBossLevel.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 7b013ff85..a125e885b 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -189,7 +189,7 @@ public class CavesBossLevel extends Level { int sign; do { sign = Random.Int( ROOM_LEFT, ROOM_RIGHT ) + Random.Int( ROOM_TOP, ROOM_BOTTOM ) * WIDTH; - } while (sign == entrance); + } while (sign == entrance || map[sign] == Terrain.INACTIVE_TRAP); map[sign] = Terrain.SIGN; }