v0.3.5: refactors to names and info for heaps
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@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
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@ -45,6 +46,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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@ -456,6 +459,52 @@ public class Heap implements Bundlable {
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items = null;
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items = null;
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}
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}
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@Override
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public String toString(){
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switch(type){
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case CHEST:
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case MIMIC:
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return Messages.get(this, "chest");
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case LOCKED_CHEST:
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return Messages.get(this, "locked_chest");
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case CRYSTAL_CHEST:
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return Messages.get(this, "crystal_chest");
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case TOMB:
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return Messages.get(this, "tomb");
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case SKELETON:
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return Messages.get(this, "skeleton");
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case REMAINS:
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return Messages.get(this, "remains");
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default:
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return peek().toString();
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}
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}
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public String info(){
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switch(type){
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case CHEST:
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case MIMIC:
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return Messages.get(this, "chest_desc");
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case LOCKED_CHEST:
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return Messages.get(this, "locked_chest_desc");
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case CRYSTAL_CHEST:
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if (peek() instanceof Artifact)
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return Messages.get(this, "crystal_chest_desc", Messages.get(this, "artifact") );
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else if (peek() instanceof Wand)
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return Messages.get(this, "crystal_chest_desc", Messages.get(this, "wand") );
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else
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return Messages.get(this, "crystal_chest_desc", Messages.get(this, "ring") );
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case TOMB:
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return Messages.get(this, "tomb_desc");
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case SKELETON:
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return Messages.get(this, "skeleton_desc");
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case REMAINS:
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return Messages.get(this, "remains_desc");
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default:
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return peek().info();
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}
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}
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private static final String POS = "pos";
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private static final String POS = "pos";
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private static final String SEEN = "seen";
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private static final String SEEN = "seen";
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private static final String TYPE = "type";
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private static final String TYPE = "type";
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@ -833,6 +833,22 @@ items.equipableitem.ac_unequip=UNEQUIP
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items.gold.name=gold
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items.gold.name=gold
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items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
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items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
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items.heap.chest=Chest
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items.heap.chest_desc=You won't know what's inside until you open it!
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items.heap.locked_chest=Locked chest
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items.heap.locked_chest_desc=You won't know what's inside until you open it! But to open it you need a golden key.
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items.heap.crystal_chest=Crystal chest
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items.heap.crystal_chest_desc=You can see %s inside, but to open the chest you need a golden key.
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items.heap.artifact=an artifact
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items.heap.wand=a wand
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items.heap.ring=a ring
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items.heap.tomb=Tomb
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items.heap.tomb_desc=This ancient tomb may contain something useful, but its owner will most certainly object to checking.
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items.heap.skeleton=Skeletal remains
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items.heap.skeleton_desc=This is all that's left of some unfortunate adventurer. Maybe it's worth checking for any valuables.
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items.heap.remains=Heroes remains
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items.heap.remains_desc=This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables.
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items.honeypot.name=honeypot
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items.honeypot.name=honeypot
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items.honeypot.ac_shatter=SHATTER
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items.honeypot.ac_shatter=SHATTER
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items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
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items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
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@ -37,21 +37,6 @@ windows.wndhero$statstab.depth=Maximum Depth
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windows.wndimp.message=Oh yes! You are my hero!\nRegarding your reward, I don't have cash with me right now, but I have something better for you. This is my family heirloom ring: my granddad took it off a dead paladin's finger.
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windows.wndimp.message=Oh yes! You are my hero!\nRegarding your reward, I don't have cash with me right now, but I have something better for you. This is my family heirloom ring: my granddad took it off a dead paladin's finger.
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windows.wndimp.reward=Take the ring
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windows.wndimp.reward=Take the ring
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windows.wndinfoitem.chest=Chest
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windows.wndinfoitem.locked_chest=Locked chest
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windows.wndinfoitem.crystal_chest=Crystal chest
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windows.wndinfoitem.tomb=Tomb
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windows.wndinfoitem.skeleton=Skeletal remains
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windows.wndinfoitem.remains=Heroes remains
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windows.wndinfoitem.wont_know=You won't know what's inside until you open it!
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windows.wndinfoitem.need_key=You won't know what's inside until you open it! But to open it you need a golden key.
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windows.wndinfoitem.inside=You can see %s inside, but to open the chest you need a golden key.
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windows.wndinfoitem.owner=This ancient tomb may contain something useful, but its owner will most certainly object to checking.
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windows.wndinfoitem.skeleton_desc=This is all that's left of some unfortunate adventurer. Maybe it's worth checking for any valuables.
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windows.wndinfoitem.remains_desc=This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables.
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windows.wndinfoitem.artifact=an artifact
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windows.wndinfoitem.wand=a wand
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windows.wndinfoitem.ring=a ring
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windows.wndinfotrap.inactive=This trap is inactive, and can no longer be triggered.
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windows.wndinfotrap.inactive=This trap is inactive, and can no longer be triggered.
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windows.wndjournal.title=Journal
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windows.wndjournal.title=Journal
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@ -803,7 +803,7 @@ public class GameScene extends PixelScene {
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Heap heap = Dungeon.level.heaps.get(cell);
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Heap heap = Dungeon.level.heaps.get(cell);
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if (heap != null) {
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if (heap != null) {
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objects.add(heap);
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objects.add(heap);
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names.add(Messages.titleCase( heap.peek().toString() ));
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names.add(Messages.titleCase( heap.toString() ));
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}
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}
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Plant plant = Dungeon.level.plants.get( cell );
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Plant plant = Dungeon.level.plants.get( cell );
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@ -22,11 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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@ -58,39 +54,9 @@ public class WndInfoItem extends Window {
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fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
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fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
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} else {
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} else {
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String title;
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fillFields( heap.image(), heap.glowing(), TITLE_COLOR, heap.toString(), heap.info() );
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String info;
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if (heap.type == Type.CHEST || heap.type == Type.MIMIC) {
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title = Messages.get(this, "chest");
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info = Messages.get(this, "wont_know");
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} else if (heap.type == Type.TOMB) {
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title = Messages.get(this, "tomb");
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info = Messages.get(this, "owner");
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} else if (heap.type == Type.SKELETON) {
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title = Messages.get(this, "skeleton");
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info = Messages.get(this, "skeleton_desc");
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} else if (heap.type == Type.REMAINS) {
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title = Messages.get(this, "remains");
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info = Messages.get(this, "remains_desc");
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} else if (heap.type == Type.CRYSTAL_CHEST) {
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title = Messages.get(this, "crystal_chest");
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if (heap.peek() instanceof Artifact)
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info = Messages.get(this, "inside", Messages.get(this, "artifact") );
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else if (heap.peek() instanceof Wand)
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info = Messages.get(this, "inside", Messages.get(this, "wand") );
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else if (heap.peek() instanceof Ring)
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info = Messages.get(this, "inside", Messages.get(this, "ring") );
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else
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info = ""; //This shouldn't happen
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} else {
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title = Messages.get(this, "locked_chest");
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info = Messages.get(this, "need_key");
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}
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fillFields( heap.image(), heap.glowing(), TITLE_COLOR, title, info );
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}
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}
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}
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}
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