diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java index b17ceff65..768e480ce 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java @@ -20,25 +20,20 @@ */ package com.shatteredpixel.shatteredpixeldungeon.items.armor; -import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; -import com.watabou.noosa.Camera; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; -import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; +import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; -import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.watabou.noosa.Camera; import com.watabou.utils.Callback; public class WarriorArmor extends ClassArmor { @@ -69,11 +64,6 @@ public class WarriorArmor extends ClassArmor { curUser.HP -= (curUser.HP / 3); - if (curUser.subClass == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) { - Buff.affect( curUser, Fury.class ); - } - - final int dest = cell; curUser.busy();