v0.9.3: improved several talent icons, added proper WIP T4 icons
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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ArtifactRecharge;
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@ -36,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.RevealedArea;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.WandEmpower;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.Ratmogrify;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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@ -55,8 +57,10 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.HeroSelectScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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@ -140,9 +144,9 @@ public enum Talent {
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EAGLE_EYE(119, 4), GO_FOR_THE_EYES(120, 4), SWIFT_SPIRIT(121, 4),
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//universal T4
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HEROIC_ENERGY(123, 4),
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HEROIC_ENERGY(26, 4), //See icon() and title() for special logic for this one
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//Ratmogrify T4
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RATSISTANCE(125, 4), RATLOMACY(126, 4), RATFORCEMENTS(127, 4);
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RATSISTANCE(124, 4), RATLOMACY(125, 4), RATFORCEMENTS(126, 4);
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public static class ImprovisedProjectileCooldown extends FlavourBuff{
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public int icon() { return BuffIndicator.TIME; }
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@ -188,7 +192,24 @@ public enum Talent {
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}
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public int icon(){
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return icon;
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if (this == HEROIC_ENERGY){
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if (Dungeon.hero != null && Dungeon.hero.armorAbility instanceof Ratmogrify){
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return 127;
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}
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HeroClass cls = Dungeon.hero != null ? Dungeon.hero.heroClass : GamesInProgress.selectedClass;
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switch (cls){
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case WARRIOR: default:
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return 26;
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case MAGE:
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return 58;
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case ROGUE:
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return 90;
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case HUNTRESS:
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return 122;
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}
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} else {
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return icon;
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}
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}
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public int maxPoints(){
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@ -196,6 +217,13 @@ public enum Talent {
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}
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public String title(){
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//TODO translate this
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if (this == HEROIC_ENERGY &&
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Messages.lang() == Languages.ENGLISH
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&& Dungeon.hero != null
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&& Dungeon.hero.armorAbility instanceof Ratmogrify){
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return "ratroic energy";
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}
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return Messages.get(this, name() + ".title");
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}
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