v0.9.1a: final commit
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ba9cb3fe92
commit
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 498
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appVersionCode = 500
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appVersionName = '0.9.1'
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appVersionName = '0.9.1a'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -143,7 +143,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n";
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message += "\n" + Messages.get(this, "patch_balance");
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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@ -52,6 +52,31 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v0.9.1a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ The shadows buff now has a green icon, instead of the regular invisibility blue.\n\n" +
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"_-_ Slightly adjusted the Huntress' splash art to improve details on her face."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.9.1):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Errors with autotargeting and the wand of disintegration\n" +
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"_-_ Fissure rooms in the caves rarely failing to make bridges\n" +
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"_-_ Enemies not changing targets when their current target cannot be reached\n\n" +
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"Fixed (existed prior to v0.9.1):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Incorrect badges rarely showing in rankings\n" +
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"_-_ Hourglass spawning sand when unidentified or cursed\n" +
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"_-_ Hero having a smaller tap region than other characters\n" +
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"_-_ Questgivers rarely not being added to the journal"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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