From b5bf1001ad02474441d4d2abe3e7c583ecccc6c4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 16 Apr 2016 18:40:02 -0400 Subject: [PATCH] v0.3.5: added the option for TouchAreas to block touches even when they are disabled --- .../shatteredpixeldungeon/ui/Toolbar.java | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java index a2257d517..9af487088 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java @@ -20,22 +20,22 @@ */ package com.shatteredpixel.shatteredpixeldungeon.ui; -import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; -import com.watabou.noosa.Game; -import com.watabou.noosa.Gizmo; -import com.watabou.noosa.Image; -import com.watabou.noosa.ui.Button; -import com.watabou.noosa.ui.Component; -import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; +import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.shatteredpixel.shatteredpixeldungeon.windows.WndCatalogus; +import com.watabou.noosa.Game; +import com.watabou.noosa.Gizmo; +import com.watabou.noosa.Image; +import com.watabou.noosa.ui.Button; +import com.watabou.noosa.ui.Component; public class Toolbar extends Component { @@ -290,7 +290,8 @@ public class Toolbar extends Component { public Tool( int x, int y, int width, int height ) { super(); - + + hotArea.blockWhenInactive = true; frame(x, y, width, height); }