V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking

This commit is contained in:
Evan Debenham 2014-08-27 00:54:19 -04:00
parent 3c471b3e19
commit b436df4682

View File

@ -7,6 +7,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
@ -21,14 +22,13 @@ import java.util.ArrayList;
public class CloakOfShadows extends Artifact {
//TODO: testing, add polish
//TODO: known bugs: first tick of stealth sometimes too quick, test current fix.
{
name = "Cloak of Shadows";
image = ItemSpriteSheet.ARTIFACT_CLOAK;
level = 1;
charge = level+4;
chargeCap = level+4;
defaultAction = AC_STEALTH;
}
private boolean stealthed = false;
@ -44,7 +44,7 @@ public class CloakOfShadows extends Artifact {
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0)
if (isEquipped( hero ))
actions.add(AC_STEALTH);
return actions;
}
@ -54,8 +54,9 @@ public class CloakOfShadows extends Artifact {
if (action.equals( AC_STEALTH )) {
if (!stealthed){
if (cooldown <= 0) {
if (cooldown <= 0 && charge > 0 && isEquipped(hero)) {
stealthed = true;
hero.spend( 1f );
Sample.INSTANCE.play(Assets.SND_MELD);
activeBuff = activeBuff();
activeBuff.attachTo(hero);
@ -66,8 +67,12 @@ public class CloakOfShadows extends Artifact {
}
hero.sprite.operate(hero.pos);
GLog.i("Your cloak blends you into the shadows.");
} else {
} else if (!isEquipped(hero)) {
GLog.i("You need to equip your cloak to do that.");
} else if (cooldown > 0) {
GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
} else if (charge == 0){
GLog.i("Your cloak is out of charge.");
}
} else {
stealthed = false;
@ -124,6 +129,7 @@ public class CloakOfShadows extends Artifact {
public boolean act() {
if (charge < chargeCap) {
if (!stealthed)
//recharges from 0 to full in 300 turns.
partialCharge += (chargeCap * 0.00334);
if (partialCharge >= 1) {
@ -133,6 +139,7 @@ public class CloakOfShadows extends Artifact {
GLog.p("Your cloak is fully charged.");
partialCharge = 0;
}
QuickSlot.refresh();
}
} else
partialCharge = 0;
@ -157,7 +164,6 @@ public class CloakOfShadows extends Artifact {
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.invisible++;
spend(TICK);
return true;
} else {
return false;
@ -174,6 +180,7 @@ public class CloakOfShadows extends Artifact {
exp += 10 + ((Hero)target).lvl;
//max level is 26 (30 charges)
if (exp >= level*50 && level < 26) {
exp -= level*50;
GLog.p("Your Cloak Grows Stronger!");
@ -181,6 +188,8 @@ public class CloakOfShadows extends Artifact {
chargeCap++;
}
QuickSlot.refresh();
spend( TICK );
return true;
@ -197,6 +206,7 @@ public class CloakOfShadows extends Artifact {
target.invisible--;
stealthed = false;
cooldown = 18 - (level / 2);
super.detach();
}
}