v0.3.5: fixed a bug where the sad ghost would attack tengu when it shouldn't
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@ -349,7 +349,7 @@ public class DriedRose extends Artifact {
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@Override
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@Override
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protected Char chooseEnemy() {
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protected Char chooseEnemy() {
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if (enemy == null || !enemy.isAlive() || state == WANDERING) {
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if (enemy == null || !enemy.isAlive() || !Dungeon.level.mobs.contains(enemy) || state == WANDERING) {
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HashSet<Mob> enemies = new HashSet<Mob>();
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HashSet<Mob> enemies = new HashSet<Mob>();
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for (Mob mob : Dungeon.level.mobs) {
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for (Mob mob : Dungeon.level.mobs) {
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