v0.3.5: fixed a bug where the sad ghost would attack tengu when it shouldn't

This commit is contained in:
Evan Debenham 2016-03-10 01:01:56 -05:00
parent a77194317e
commit b422b36965

View File

@ -349,7 +349,7 @@ public class DriedRose extends Artifact {
@Override @Override
protected Char chooseEnemy() { protected Char chooseEnemy() {
if (enemy == null || !enemy.isAlive() || state == WANDERING) { if (enemy == null || !enemy.isAlive() || !Dungeon.level.mobs.contains(enemy) || state == WANDERING) {
HashSet<Mob> enemies = new HashSet<Mob>(); HashSet<Mob> enemies = new HashSet<Mob>();
for (Mob mob : Dungeon.level.mobs) { for (Mob mob : Dungeon.level.mobs) {