v0.6.0: renamed garden room to foliage room
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@ -31,7 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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public class GardenRoom extends SpecialRoom {
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public class FoliageRoom extends SpecialRoom {
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public void paint( Level level ) {
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public void paint( Level level ) {
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@ -60,7 +60,7 @@ public class SpecialRoom extends Room {
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}
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}
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private static final ArrayList<Class<? extends SpecialRoom>> ALL_SPEC = new ArrayList<>( Arrays.asList(
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private static final ArrayList<Class<? extends SpecialRoom>> ALL_SPEC = new ArrayList<>( Arrays.asList(
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WeakFloorRoom.class, MagicWellRoom.class, CryptRoom.class, PoolRoom.class, GardenRoom.class, LibraryRoom.class, ArmoryRoom.class,
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WeakFloorRoom.class, MagicWellRoom.class, CryptRoom.class, PoolRoom.class, FoliageRoom.class, LibraryRoom.class, ArmoryRoom.class,
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TreasuryRoom.class, TrapsRoom.class, StorageRoom.class, StatueRoom.class, LaboratoryRoom.class, VaultRoom.class
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TreasuryRoom.class, TrapsRoom.class, StorageRoom.class, StatueRoom.class, LaboratoryRoom.class, VaultRoom.class
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) );
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) );
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@ -80,7 +80,7 @@ public class SpecialRoom extends Room {
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}
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}
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if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
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if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
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//sorry warden, no lucky sungrass or blandfruit seeds for you!
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//sorry warden, no lucky sungrass or blandfruit seeds for you!
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runSpecials.remove( GardenRoom.class );
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runSpecials.remove( FoliageRoom.class );
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}
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}
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pitNeededDepth = -1;
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pitNeededDepth = -1;
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